O3DE on Fedora in 2025
An updated guide for 2025 for installing O3DE on Fedora
An indie game developer's personal blog
An updated guide for 2025 for installing O3DE on Fedora
A look at Redirectory, a project that lets you share Conan packages via Github Releases
Quick walkthrough of how to setup a samba server on OpenSuse MicroOS using podman quadlet
This is a quickstart guide showing you how to use Conan recipes in your Waf projects
I show how you can use the Conan package manager with your Waf projects, enabling you to access the 1,600+ libraries, tools, and frameworks on Conan Center.
a tutorial showing how to create a notification bus in the O3DE game engine
a tutorial showing how to create a request bus in the O3DE game engine
I show how you can install O3DE on Fedora Kinoite/Silverblue, and talk about some issues that you might encounter.
In this article, I provide some tips and tricks to improve the development experience with O3DE, including ways to speed up iteration.
How to work with C code when using Hashlink
Some stuff I learned while trying trying to embed HL/C
I made a new game for the 2022 PSP RE:Start game jam. It's a mashup of snake and tetris!
I ported the PC game Lugaru to the Playstation Vita
I switched my website to use Gitlab CI
I released a homebrew game for the Playstation Vita as part of a small competition organized by the Vita homebrew community.
Some notes about Unicode
Some undefined behavior I encountered with GLSL, including a weird workaround.
My old website was powered by grav, then I got annoyed with that and switched to Hugo. Eventually, I got annoyed with Hugo also and decided to just make my own static site generator, and here we are! It's not a one-size-fits-all solution, but it works for me and that's all I care about.
In part one of my Kha tutorial series, I dive deep into the process of building a Kha project by hand to explain the inner workings, and give an overview of the API design.
In part two of my Kha tutorial series, I walk through a simple example showing you how to load, draw, and transform images and fonts using the Kha g2 API.
Some notes about hxcpp's Cppia target
My notes on embedding the Hashlink VM for Haxe
The personal blog of Alejandro Ramallo