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Alex Ramallo's Blog

An indie game developer's personal blog

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Latest posts

O3DE on Fedora in 2025

An updated guide for 2025 for installing O3DE on Fedora

Sharing your Conan packages is now easier than ever

A look at Redirectory, a project that lets you share Conan packages via Github Releases

Set up Samba on OpenSuse with Podman Quadlets

Quick walkthrough of how to setup a samba server on OpenSuse MicroOS using podman quadlet

Conan and Waf Quickstart Guide

This is a quickstart guide showing you how to use Conan recipes in your Waf projects

How to use Conan packages in your Waf project

I show how you can use the Conan package manager with your Waf projects, enabling you to access the 1,600+ libraries, tools, and frameworks on Conan Center.

Creating a Notification Bus in O3DE

a tutorial showing how to create a notification bus in the O3DE game engine

Creating a Request Bus in O3DE

a tutorial showing how to create a request bus in the O3DE game engine

O3DE on Fedora Kinoite/Silverblue

I show how you can install O3DE on Fedora Kinoite/Silverblue, and talk about some issues that you might encounter.

Tips and tricks for working with O3DE

In this article, I provide some tips and tricks to improve the development experience with O3DE, including ways to speed up iteration.

Working with C

How to work with C code when using Hashlink

How to embed HL/C programs

Some stuff I learned while trying trying to embed HL/C

PSP 2022 Game Jam

I made a new game for the 2022 PSP RE:Start game jam. It's a mashup of snake and tetris!

I ported Lugaru to the PS Vita

I ported the PC game Lugaru to the Playstation Vita

Started using Gitlab CI

I switched my website to use Gitlab CI

Released a Vita homebrew game

I released a homebrew game for the Playstation Vita as part of a small competition organized by the Vita homebrew community.

Unicode notes

Some notes about Unicode

Violating GLSL ES array indexing requirements

Some undefined behavior I encountered with GLSL, including a weird workaround.

Updated Website

My old website was powered by grav, then I got annoyed with that and switched to Hugo. Eventually, I got annoyed with Hugo also and decided to just make my own static site generator, and here we are! It's not a one-size-fits-all solution, but it works for me and that's all I care about.

Kha Tutorial: Part 1

In part one of my Kha tutorial series, I dive deep into the process of building a Kha project by hand to explain the inner workings, and give an overview of the API design.

Kha Tutorial: Part 2

In part two of my Kha tutorial series, I walk through a simple example showing you how to load, draw, and transform images and fonts using the Kha g2 API.

Haxe Cppia Notes

Some notes about hxcpp's Cppia target

Embedding the Hashlink VM

My notes on embedding the Hashlink VM for Haxe

Blog

The personal blog of Alejandro Ramallo