I’ve spent the last year joining a lot of new TTRPG Discords, which has led to me playing or running a lot of online TTRPGs. Now, you can join them too. Enjoy! Cairn https://cairnrpg.com Darrington Press https://darringtonpress.com Furious Eclectic People http://furiouslyeclectic.com ICRPG Community https://icrpgcommunitycontent.com/runejammer-2024 Magpie Games…
If you haven t tried one of the many online TTRPG conventions, you really should. They’re free to attend, and they’re a lot of fun. Just join the Discord hosting the con, sign up for one or more games, and show up in the designated voice channel at the right time. There are two kinds of Continue reading "Pros and Cons"
I’m fascinated by how all the different role-playing systems handle common tasks in different ways. For example: the “help” action. D D: if you help someone, they roll with advantage. Instead of rolling the usual 1d20 plus bonuses in order to meet or beat a difficulty class (DC) or armor class (AC) number, they roll 2d20 Continue reading "Help, I Need Somebody!"
These days, I’m leaning towards TTRPG systems where there’s a mission goal, stated up front, for every adventure. D D: The Road Goes Ever On In D D, the adventuring party often spends forever wandering around, trying to figure out what the goal even is. Especially in one-shots, this time spent can mean the adventure never finishes, Continue reading "Mission: Possible"
1. What’s Fun, What’s Not Nobody likes it when their character dies in a role-playing game. It’s just not fun, and RPGs should be fun. But the suspense of being in a situation where your character might die well, there’s nothing else like it. That’s intoxicating. How do you square that circle? Most GMs, especially in Continue reading "Death and the Vaesen"
I like a lot about the Stargate RPG — based on a beloved show, a gorgeously illustrated rulebook — but there’s also a lot I don’t like. Topping the list is their insistence that a single “mission” should only take 3 hours. It’s extremely difficult to deliver a new, wondrous, suspenseful roleplaying experience to your Continue reading "Gated by the Clock"
I had to handle a fun little challenge with Codable and unorthodox JSON recently (as you do). Apple’s Codable API have been around for a while, and it’s an example of the best kind of API: it makes the easy things easy, and the hard things possible. [ { "type": "Great White Shark", "movie": "Jaws", Continue reading "Scary Sharks and Custom CodingKeys"
As promised, the Stargate SG-Fun podcast website is up and running. In related news: I don’t always make websites, but when I do, I prefer static site generators: systems that, rather than constructing website pages right when you visit them using databases and complicated server software, instead run their potentially complicated creation logic ahead of Continue reading "Adventures in Tera"
In this post I said, “As of now, I probably won’t resubmit [Edge Cases] to Apple Podcasts”. I wasn’t going to. But now I have. And the details might be mildly interesting to someone. I needed to log in to my Apple Podcasts Connect account anyway, for the sake of the podcast I’m on that Continue reading "Edge of Tomorrow"