About
Realtime 3D graphics specialist with a 25+ year demonstrated history of released titles in the consumer games industry. Skilled in C++17, CPU/GPU parallelization, optimization and performance, scenegraphs, OpenGL, GLES, DirectX, GLSL/HLSL shaders, 3D math, and cross-platform API design.
Internet engineering professional with strong focus on security, network hardware and VPC infrastructure, serverless cloud technologies and Docker containers, including development in TypeScript, PHP and Python. Public speaker at AWS User Groups and other local events, organizer for JAWS-UG GameTech and JAWS-UG Sapporo branches, as well as Tokyo Demo Fest, and official AWS Community Builder since 2020. Native English speaker and fluent in Japanese.
Activity
464 followers
Experience
-
Audio Encoding/Modulation Engineer
Fieldsystem
- 1 year 8 months
Okinawa, Okinawa, Japan
-
3D/GIS System Engineer
Okinawa Mapping System
- 5 years 8 months
Okinawa, Okinawa, Japan
-
GameCube 3D Engine Programmer
Genius Sonority
- 2 years 9 months
Tokyo, Japan
-
PlayStation 2 Engine Programmer
AiCube Co., Ltd.
- 1 year
Education
Licenses & Certifications
Volunteer Experience
-
Main Organzier
Tokyo Demo Fest
- Present 14 years
Science and Technology
Main organizer for Tokyo Demo Fest, a demoparty held annually in Tokyo. Responsible for internet infrastructure, including website, user registration, ticket purchases with PayPal, and setup of the routers and WiFi access points to provide internet access to visitors during the duration of the party. Also responsible for running cables and PC setup for controlling the projector and sound system during the party.
Languages
Other similar profiles
Explore top content on LinkedIn
Find curated posts and insights for relevant topics all in one place.
View top content