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The fastest way to create collision shapes

Create your collision shapes in 5 simple steps:

Create physic collision shapes in seconds

Adapts to your needs.

Configure PhysicsEditor's UI and output formats to mach your needs.

Your workflow

Many engines supported out of the box

PhysicsEditor is pre-configured with a variety of game and physics engines such as Box2d, Nape, P2 and others.

Need additional parameters?

Add custom parameters to global settings, physics bodies or fixtures. Supported are: Numbers, strings, booleans and bit fields.

Create your own data format

XML? JSON? Source code? No Problem: Use the built-in template engine to create your own output formats.

Don't know how to get started?

Check out our tutorials section for help!

Cocos2d-x

How to use physics with cocos2d-x

Phaser

How to create physics shapes for Phaser 3 and Matter JS

libGDX

LibGDX Beginner Tutorial: Sprite Sheets & Physics with Box2d

More tutorials are available in our tutorials section.

Collision & Physics Parameters

Physics parameters

These parameters define how an object behaves in the physics engine

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