Nick Sharp · X (formerly Twitter)

Nick Sharp

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@nmwsharp

3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist

@NVIDIA

| running, hockey, baking, & cheesy sci fi | opinions my own | he/him

Seattle, WA

Joined May 2018

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    Giant new v1.2 release of Polyscope! Adds support for tet & hex meshes, transparency, ground shadows, slice planes, variable-size points, setting camera views, and more. Try Polyscope for easy 3D visualization in C++ & Python: polyscope.run Thread of new features! 1/n

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    I innately distrust parameters which aren't powers of 2 or 10. δ=0.65? lr=0.003? Come on, there's clearly some shenanigans at play here.

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    Tomorrow I'll speak at the FPTalks series on floating point and numerical analysis, about robust geometry for neural implicit surfaces (work w/

    @_AlecJacobson

    ). The other talks sound amazing, and I love this area! Check out this great organization. fptalks.org/talks/fptalks2…

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    Have you dug deep into an evolving area of visual computing? Consider submitting to the 2027 EG STARs track! STARs are survey reports providing insight into the current state of the art and future directions. They're impactful and highly-cited! eg2027.isti.cnr.it/call-for-stars/

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    Visual reconstruction started with meshes, then NeRFs, and now Gaussian Splats. We went through the same with physical reduced order models: from classic tet meshes, to neural fields, and ultimately a careful particle-based method that gets the best of all worlds. Check it out!

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    Excited to share FreeForm☁️: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodes at #CVPR2026 FreeForm enables fast elastodynamic simulation for robotics and beyond, directly on messy data (no mesh needed)!

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