Florian Hahlbohm
384
posts
Kenneth Yang and I just finished integrating warp-level culling into the blending kernels of Faster-GS based on his HPG'26 paper "Warp-Level Culling for Efficient Blending in 3D Gaussian Splatting" (joint work with
@GDrettakisand G. Bernstein) for a nice FPS boost. (1/2)
Radiance field meetup/dinner anyone? 👀
#ECCV2026 encourages community-organized social events! 🎉 Whether it’s a dinner, tutorial, or casual meetup, we’ll help promote your event to conference attendees. Interested in organizing an event or want to see what’s already planned? Check out: eccv.ecva.net/Conferences/20…
PSA: I built a small CUDA project with two sort-free, stochastic 3DGS renderers with zero VRAM overhead. 250M Gaussians? Easy! No paper attached from my side. I built it to better understand the advantages of stochastic transparency. Code + write-up: github.com/fhahlbohm/stoc… 🧵
Dang, that's 186.6 gigasplats/second



