Jasper Flick · X (formerly Twitter)

Jasper Flick

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@catlikecoding

Dutch independent developer and tutorial writer for Godot and Unity.

Amsterdam

Joined July 2009

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    In Procedural GPU Patterns #GodotEngine #gamedev tutorial 5 we make our own little shader library and use it to create fractals from both sine waves and hashes.

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    Next week we're going to combine our fractal waves code with the hashing code, to end up with fractal hashing.

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    Next week we're going to take a look at the map generation of Hex Map and start modernizing it.

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    Got a report that tutorial video clips didn't play for some specific browser, and it turned out that... video controls failed when CSS contain was used. But of course!

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