Why Early Access?
“Resonite is a project with a wide scope and despite already having extensive functionality, there are several core features that still have not yet been implemented, to reach what we would consider 'critical mass'.
Our goal is to actively continue developing this project even after full release. We only consider it to be early, because we don't feel it's 'fully ready'.”
Approximately how long will this game be in Early Access?
“We expect roughly 2-3 years of active development to implement features, optimizations and tweaks before we consider the project to be in a polished enough state to take it out of early access.
We do not have plans to significantly alter our development cycle after full release and will continue adding new major features and optimizations thanks to the open ended nature of this project.”
How is the full version planned to differ from the Early Access version?
“There are number of key features we want to make happen for the full release. One of them being the addition of a marketplace - a place for the creators on the platform to share their creations with the rest of the community.
We definitely want to expand and polish the user experience, from UI and UX to building tools and ensuring smooth experiences to both casual and pro users.
Our plan is to also switch to a fully custom graphics engine and modern runtime, which will not only allow for significant performance optimizations, but also features such as live shader editing.
We are also considering the integration of WebAssembly, to expand the possibilities of content creation.
These are just some of the major features we would like to introduce before the platform is considered "ready" - the list is by no means exhaustive or final and we always adapt on the go.”
What is the current state of the Early Access version?
“The project is fully playable, usable and stable for daily use, with all the features listed on the store page "About This Game" section already fully implemented.
However, it's more rough around some edges than we'd like and there are major features that we plan to add. Some interactions are not very intuitive yet, resulting in a more difficult learning curve, some building tools that would make life easier are missing and more optimizations are needed overall for a smoother experience.”
Will the game be priced differently during and after Early Access?
“No, the project will remain free to play. The price of additional benefits on the platform might change over time if needed (e.g. some things become cheaper or too costly on our end), but overall we want to keep the pricing of the same perks as stable as we can.”
How are you planning on involving the Community in your development process?
“Community is a huge part of our plans. We plan to collect feedback and bug reports from our players and make it part of our daily development cycle. Whether it's making quick fixes, tweaks and additions to a more long term planning and architecting of big features.
Our primary method of providing feedback directly is through our public GitHub issue tracker. We will routinely watch and collect generalized feedback from Steam, Discord, Twitter, Reddit and other social media.
Our goal is to also integrate a feedback form directly in-game in the future, which will make it easier for users to provide feature requests and report issues without having to leave the game.
We want our community to feel like they're heard and part of the development process as much as our development resources allow.”