Tom is a research engineer working at the intersection of interactive 3D computer graphics, imaging, computer vision and signal processing. He completed a 31 year career at Hewlett-Packard Laboratories as a senior researcher and now serves on the board of Cultural Heritage Imaging, consults, prototypes and teaches kiteboarding.
“Decoding the ancient Greek astronomical calculator known as the Antikythera Mechanism,” T. Freeth, Y. Bitsakis, X. Moussas, J. Seiradakis, A. Tselikas, H. Mangou, M. Zafeiropoulou, R. Hadland, D. Bate, A. Ramsey, M. Allen, A. Crawley, P. Hockley, T. Malzbender, D. Gelb, W. Ambrisco, and M. Edmunds, Nature, Vol. 444, pp. 587-591, Nov. 30, 2006 .
“Bilayer Video Segmentation for Videoconferencing Applications,” A. Parolin, G. Fickel, C. Jung, T. Malzbender, and R. Samadani, International Conference on Multimedia and Expo (ICME 2011), Barcelona, Spain, July 11-15, 2011.
“Understanding Performance In Coliseum, An Immersive Videoconferencing System,” H. Harlyn Baker, Nina Bhatti, Donald Tanguay, Irwin Sobel, Dan Gelb, Michael E. Goss, W. Bruce Culbertson, and Thomas Malzbender, ACM Transactions on Multimedia Computing, Communications and Applications, 2005.
“Volumetric Warping For Voxel Coloring On An Infinite Domain,” Gregory G. Slabaugh, Thomas Malzbender, and W. Bruce Culbertson, Second European Workshop on 3D Structure from Multiple Images of Large Scale Environments, Dublin, Ireland, Springer Verlag Lecture Notes on Computer Science, ISBN 3-540-41845-8, July 2000.
“Generalized Voxel Coloring,” W. Bruce Culbertson, Thomas Malzbender, and Gregory G. Slabaugh, International Workshop on Vision Algorithms, Corfu, Greece, Springer Verlag Lecture Notes on Computer Science, ISBN 3-540-67973-1, pp. 100-115, Sept. 1999