Create scenes, tiled worlds, physics, animations, particles, and pseudo-3D depth visually. Write your gameplay in Java and keep using LibGDX alongside Pixscape.
Open-source Studio and Runtime Apache 2.0 No royalties No runtime fees
Features
2.5D
Create rich pseudo-3D worlds visually, with automatic depth and spatial ordering — no code required.
Tiled maps & collisions
Import supported Tiled .tmx maps with tilesets, collisions, and preflight diagnostics.
Physics
Author bodies, fixtures, and collisions visually for runtime-ready scenes.
Animations
Create reusable animation clips, assign multiple animations to an entity, and control how they play.
Particle effects
Design and preview particle effects within the same visual workflow.
Prefabs
Create reusable prefabs in Studio and instantiate them visually or dynamically at runtime.
Lights
Place and configure dynamic lights while previewing the result immediately.
Shaders
Apply custom shaders and tune visual effects without leaving the editor.
Sprites
Compose, transform, deform, organize, and repeat sprites directly in your game scenes.
Parallax scrolling
Create layered backgrounds with configurable depth and scrolling behavior.
Preview and metrics
Preview scenes directly in Desktop or HTML, with live performance metrics for rendering, frame time, Tiled maps, caching, and physics.
Debug console
Inspect Studio logs and diagnostics in a dedicated debug window while building and testing your scenes.
And more...
Organize your workspace
Dock and detach panels across multiple screens to build a workspace that fits your workflow.
Built on LibGDX
Pixscape doesn't replace LibGDX. It builds on it.
Pixscape Runtime adds an opinionated 2D game-engine layer to LibGDX. Use Pixscape
Studio to author your game visually, while Pixscape Runtime owns the managed world
and rendering pipeline. Gameplay and application logic stay in Java, and regular
LibGDX code can run alongside Pixscape, including after engine.render().
Visual authoring
Build scenes, tiled worlds, physics, animations, particles, lighting, and spatial environments visually.
Java gameplay
No proprietary scripting language. Your gameplay and application logic stay in Java.
LibGDX stays available
Keep using LibGDX APIs and ecosystem libraries alongside Pixscape. After the Pixscape world is rendered, you can continue with regular LibGDX rendering as usual.
Start from where you are
New to LibGDX?
Pixscape gives Java developers a visual game-engine workflow built on the LibGDX foundation.
Try Pixscape in 10 MinutesAlready using LibGDX?
Add visual authoring and a structured 2D runtime while keeping your existing LibGDX knowledge and Java workflow.
Pixscape for LibGDX developers
See Pixscape in action
Tiled isometric demo
A playable demo built with Pixscape Studio and Runtime, combining an isometric Tiled map, 2.5D depth, physics, animations, particles, prefabs, and simple combat.
Latest release
Pixscape Studio Free 0.2.3
Compatible with Pixscape Runtime 0.1.10
Roadmap
What we're building next.
Tiled object layers & properties done
Import Tiled object layers and custom properties into Pixscape scenes, preserving richer level-design data and gameplay metadata.
Direct quad editing done
Edit render geometry directly in Studio for more flexible 2D and isometric scene composition.
Hot Reload
Reflect content and project changes in the running game without requiring a restart.
Pixel-perfect camera movement
Optionally snap only the final camera rendering position to the screen pixel grid for crisp pixel-art scrolling, while the logical camera keeps smooth subpixel motion.
Pixscape Objects
A higher-level object model built on Pixscape's ECS architecture, combining convenient object-oriented workflows with ECS performance and flexibility.
2.5D lights & shadows
Extend Pixscape's spatial system with depth-aware lighting and dynamic shadows for actors, structures, and 2.5D environments.
Spine support
Import and use Spine skeletal animations in Pixscape Studio and Runtime.
Pixscape extensions & plugins
Build reusable Pixscape-native libraries with custom Runtime systems, APIs, assets, and eventually Studio authoring tools.
Product model
Free is the open-source foundation. Pro funds the future.
Pixscape Studio Free and Pixscape Runtime are open source under Apache 2.0. You can build complete games with Free, including commercial projects, with Java gameplay, LibGDX interoperability, and source access to the public foundation.
Pixscape Pro is planned as a separate, optional proprietary edition focused on advanced production tools. It does not replace, restrict, or weaken Studio Free.