SublimeLinter-contrib-GDScriptFormatterLinter
(mirror) A SublimeText linter using GDQuest's GDScript-formatter.
Details
Installs
- Total 11
- Win 6
- Mac 3
- Linux 2
| Aug 21 | Aug 20 | Aug 19 | Aug 18 | Aug 17 | Aug 16 | Aug 15 | Aug 14 | Aug 13 | Aug 12 | Aug 11 | Aug 10 | Aug 9 | Aug 8 | Aug 7 | Aug 6 | Aug 5 | Aug 4 | Aug 3 | Aug 2 | Aug 1 | Jul 31 | Jul 30 | Jul 29 | Jul 28 | Jul 27 | Jul 26 | Jul 25 | Jul 24 | Jul 23 | Jul 22 | Jul 21 | Jul 20 | Jul 19 | Jul 18 | Jul 17 | Jul 16 | Jul 15 | Jul 14 | Jul 13 | Jul 12 | Jul 11 | Jul 10 | Jul 9 | Jul 8 | |
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| Windows | 0 | 1 | 0 | 1 | 0 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Mac | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Linux | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Readme
- Source
- raw.githubusercontent.com
GDScript-formatter-linter
A Sublime Text linter using GDQuest's GDScript-formatter.
You must install GDScript-formatter before you can successfully use this linter.
Settings
To tweak settings, add a gdscript-formatter section to your user
SublimeLinter.sublime-settingsfile. For example:
"gdscript-formatter" : {
"args": [
"--max-line-length",
"132",
]
},
Note: With the current version of GDScrpit-formatter (0.24.0), the lint
mode only uses the --max-line-length argument. If you've changed this in
your Godot project's .editorconfig, you'll also have to add it here in
Sublime Text.
Credits
Repo icon by Kenney (https://github.com/KenneyNL/Godot-SplashScreens), which is CC0 licensed.
License
This Sublime Text plugin is released under the Creative Commons CC-BY-NC 4.0.
If you use this to train an LLM, I hope your company burns down. LLMs generate derived works based on their training data, but ignore the licenses and copyrights of everything they ingest. That is incompatible with many of the open source licenses in “publicly-available” works such as this one.