Community Matchmaking (CMM) is an alternative matchmaking system
Some players may have heard of Snowisblack's RaceIt plugin, CMM is a plugin that brings this project back to life.
Entirely redeveloped by Greep, CMM is an evolutionary project designed to bring matchmaking on custom, community, game modes or maps.
Community Matchmaking is into closed alpha test to a number of selected testers. Applications are closed at the moment
You can follow the development of the project on the Discord available here
Changelog
0.0.8.20260813 - 2 days ago
- Added
CMM_DEV_BUILD define to have possibility to edit advanced plugin settings (Base API URL at the moment)
- Removed Instance ID that were used to reconnect after a server restart
- The server now uses a Redis shared memory (sessions, ongoing matches and squads will now persist after a restart)
- Added
CreateBuildReportText() that generates a "BuildInfo" text you can paste
- Added Player first logon string
- Added Server uptime timestamp
- Added Queue button disable to prevent accidental double click
- Fixed automatically leaving queue on certain conditions
Community Matchmaking is still into closed alpha test to a number of selected testers. Applications are closed at the moment
0.0.5.20260728 - 16 days ago
Complete rewrite !
- Name change ! Yet Another Matchmaking is now Community Matchmaking, because it will have more than official match makings !
- Added a lot of features: History, Leaderboard...
- Complete squad system rewrite
- Fixed a lot of Openplanet's deprecations to be more updated.
Community Matchmaking will now be into closed alpha test to a number of selected testers. If you want to be part of the test program, please contact Greep on Discord
0.0.3-alpha-20240823 - 2 years ago
- Add school mode checks before joining the queue
- Fix "server unavailable" because of an empty token on game loading by retrying refreshing token before Auth
- Fix
g_headerFont not loading and making the plugin crash
- Add server Instance Id checks (this is to prevent "Connected player not found" errors)
- Added Queue Length when queuing for a match
- Global variables are being reset in a case of server not alive
- Added queue details and time elapsed on footer
- Fixed infinite loading after server restart
FYI: The YAMM plugin is now opened to everyone until October 4th
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