void UI::ImageWithBg(Texture@ texture, const vec2&in size, const vec2&in uv0 = vec2(0, 0), const vec2&in uv1 = vec2(1, 1), const vec4&in bg_col = vec4(), const vec4&in tint_col = vec4(1, 1, 1, 1))
An image scaled to a specific size, uv coordinates, background color, and tint color.