void AddText(const vec2&in pos, const vec4&in color, const string&in str, UI::Font@ font = null, float size = 0.0f, float wrapWidth = 0.0f)
Draws a text.
vec2 pos
vec4 color
string str
UI::Font@ font
The font to use. When this is null, the font will the currently active font, meaning it has the same rules as UI::Text() and can be changed using UI::PushFont().
float size
The fontsize to use. When this is 0, the size will be taken from font.FontSize (the legacy size). If no font is given, the size from UI::GetFontSize() will be used.
float wrapWidth