Game files and folders.
Game files and folders.
CSystemFidFile@ Fids::GetResource(const string&in path)
Gets a fid from the Resources drive.
CSystemFidFile@ CSystemFidFile@ Fids::GetProgramData(const string&in path)
Gets a fid from the ProgramData drive.
CSystemFidFile@ CSystemFidFile@ Fids::GetUser(const string&in path)
Gets a fid from the User drive.
CSystemFidFile@ CSystemFidFile@ Fids::GetGame(const string&in path)
Gets a fid from the Game drive.
CSystemFidFile@ CSystemFidFile@ Fids::GetFake(const string&in path)
Gets a fid from the Fake drive.
CSystemFidFile@ CSystemFidsFolder@ Fids::GetResourceFolder(const string&in path)
Gets a fid container from the Resources drive.
CSystemFidsFolder@ CSystemFidsFolder@ Fids::GetProgramDataFolder(const string&in path)
Gets a fid container from the ProgramData drive.
CSystemFidsFolder@ CSystemFidsFolder@ Fids::GetUserFolder(const string&in path)
Gets a fid container from the User drive.
CSystemFidsFolder@ CSystemFidsFolder@ Fids::GetGameFolder(const string&in path)
Gets a fid container from the Game drive.
CSystemFidsFolder@ CSystemFidsFolder@ Fids::GetFakeFolder(const string&in path)
Gets a fid container from the Fake drive.
CSystemFidsFolder@ bool Fids::Extract(CSystemFidFile@ fid, bool hookMethod = false)
Extracts the file to disk.
bool void Fids::UpdateTree(CSystemFidsFolder@ fids, bool withFiles = true)
Updates the fid collection tree by rescanning the disk.
CSystemFidFile@ Fids::GetFidsFile(CSystemFidsFolder@ fids, const string&in path)
Get a fid from the given path in the given collection.
CSystemFidFile@ CSystemFidsFolder@ Fids::GetFidsFolder(CSystemFidsFolder@ fids, const string&in path)
Get a fid collection from the given path in this collection.
CSystemFidsFolder@