TextureRegion class base
A rectangular region within a Texture.
width and height default to the full size of texture at mipLevel. Buffer-to-texture and texture-to-buffer copies use tightly packed rows; the copied byte count is rounded up to whole pixel-format blocks.
Constructors
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited