Multiple socket servers can listen on the same socket address (using `SO_REUSEPORT` or shared file descriptors). Accordingly, when a new connection is incoming, multiple event-loops could report the socket to be readable and try to a `accept()` an incoming connection from the same socket. This wouldn't be an issue with the underlying `accept()` system call. The first call would succeed and subsequent calls would report `EAGAIN` or `EWOULDBLOCK` for the other servers given the socket resource is in non-blocking mode. However, PHP's `stream_socket_accept()` implementation first runs a `poll()` on the socket resource before performing an `accept()`. This means multiple instances listening on the same address could end up in a race condition where some may be "stuck" in the pending `poll()`. We work around this by specifiying a `0` timeout to ensure the `poll()` doesn't block in this case. This allows all servers to either complete successfully or report an error and continue processing right away.