:mod:`!tkinter.dnd` --- Drag and drop support
.. module:: tkinter.dnd :synopsis: Tkinter drag-and-drop interface
Source code: :source:`Lib/tkinter/dnd.py`
Note
This is experimental and due to be deprecated when it is replaced with the Tk DND.
The :mod:`!tkinter.dnd` module provides drag-and-drop support for objects within a single application, within the same window or between windows. To enable an object to be dragged, you must create an event binding for it that starts the drag-and-drop process. Typically, you bind a ButtonPress event to a callback function that you write (see :ref:`Bindings-and-Events`). The function should call :func:`dnd_start`, where source is the object to be dragged, and event is the event that invoked the call (the argument to your callback function).
Selection of a target object occurs as follows:
- Top-down search of the area under the mouse for a target widget:
- the target widget should have a callable dnd_accept attribute;
- if dnd_accept is not present or returns
None, the search moves to the parent widget; - if no target widget is found, the target object is
None.
- Call to
<old_target>.dnd_leave(source, event). - Call to
<new_target>.dnd_enter(source, event). - Call to
<target>.dnd_commit(source, event)to notify of the drop. - Call to
<source>.dnd_end(target, event)to signal the end of drag-and-drop.
The DndHandler class handles drag-and-drop events tracking Motion and ButtonRelease events on the root of the event widget.
.. method:: cancel(event=None) Cancel the drag-and-drop process.
.. method:: finish(event, commit=0) Execute end of drag-and-drop functions.
.. method:: on_motion(event) Inspect area below mouse for target objects while a drag is performed.
.. method:: on_release(event) Signal end of drag when the release pattern is triggered.
.. function:: dnd_start(source, event) Factory function for the drag-and-drop process. Return the :class:`DndHandler` instance managing the drag, or ``None`` if a drag could not be started.
.. seealso:: :ref:`Bindings-and-Events`