Synopsis:
use audio_thread_priority::{promote_current_thread_to_real_time, demote_current_thread_from_real_time}; // ... on a thread that will compute audio and has to be real-time: match promote_current_thread_to_real_time(512, 44100) { Ok(h) => { println!("this thread is now bumped to real-time priority."); // Do some real-time work... match demote_current_thread_from_real_time(h) { Ok(_) => { println!("this thread is now bumped back to normal.") } Err(_) => { println!("Could not bring the thread back to normal priority.") } }; } Err(e) => { eprintln!("Error promoting thread to real-time: {}", e); } }
This library can also be used from C or C++ using the included header and
compiling the rust code in the application. By default, a .a is compiled to
ease linking.
License
MPL-2