##ORSimulatorKeyboardAccessor
Use your keyboard in the iOS simulator with a pleasant API.
Set this to be the default UIApplication class in your main.m - when you use your app within the simulator you will have the ability to perform actions when you use the keyboard without the need for a textfield.
To use a custom UIApplication subclass you need to change the third argument
to the main method to be this ORKeyboardReactingApplication. You can reliably leave that in for release as any non-simulator builds will only compile to an empty UIApplication subclass.
int main(int argc, char *argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, NSStringFromClass([ORKeyboardReactingApplication class]), NSStringFromClass([ORAppDelegate class])); } }
Then in your application:
// Block syntax [ORKeyboardReactingApplication registerForCallbackOnKeyDown:@"a" :^{ NSLog(@"Hey there 'a' - how're you doing?"); }]; // Target-Action syntax [ORKeyboardReactingApplication registerForSelectorOnKeyDown:@"d" target:self action:@selector(switchDColours)];
And you're done.
####Todo list Would love PRs with these features
- Find a way to do key up instead of on key down.
- Allow the API to have repeating vs non-repeating calls
- Allow a range of inputs like 0-9
- Using shift = capital version
- Support for command / alt