A work-in-progress decompilation of the Space Station Silicon Valley game for the Nintendo 64.
Note: You must legally own a copy of the original game to use this repository.
Check out the wiki for more detailed information.
Building
The instructions below assume that you will be using Ubuntu 24.04; either natively, via WSL2, or via Docker.
Please check the Dockerfile for instructions of how to install the prerequisite system packages and Python libraries.
Natively
Clone the repository; note the --recursive flag to fetch submodules at the same time:
git clone --recursive git@github.com:mkst/sssv.git
Navigate into the freshly cloned repo
cd sssvPlace the US 1.0 SSSV ROM in the root of this repository, name it baserom.us.z64, and then run the first make command to extract the ROM:
make extract
Now build the ROM:
make --jobs
If you did everything correctly, you'll be greeted with the following:
build/sssv.us.z64: OK
Docker
Clone this repository, place the baserom.us.z64 at its root, and then run the Docker image via:
docker run --rm -ti -v $(pwd):/sssv ghcr.io/mkst/sssv:latestFrom here you can run the make extract and make --jobs commands.
Building EU Version
Place baserom.eu.z64 in the root of the repository, and suffix each make command with VERSION=eu. Note that whilst this will build the EU ROM, minimal effort has been made to decompile this version.
Building NON_MATCHING Version
A number of functions within the ROM have been decompiled to a state where they are functionally equivalent, but are not a byte-perfect match. Progress is approximately 14% ahead of the fully matching build. In order to build/test the non-matching, pass NON_MATCHING=1 to the make commands.
Contributing
Once you have built an 🆗 ROM you are ready to begin.
Create a copy of the build folder:
mkdir -p expected && cp -r build/ expected/Run asm-differ and pass in the name of the function you want to tackle:
python3 tools/asm-differ/diff.py -mwo3 function_name_here
Edit the corresponding .c file and keep working until the function matches.
ROM Versions
There are 5 known versions of the ROM:
| Country Code | CRC1/CRC2 | ROM SHA1 | Notes | Version |
|---|---|---|---|---|
| E - North America | BFE23884/EF48EAAF |
e5e09205aa743a9e5043a42df72adc379c746b0b |
US 1.0 | 1.37 |
| J - Japanese | BFE23884/EF48EAAF |
7320f08474c011fc7781093bf1a6818c37ce51e2 |
JP (Unreleased) | 1.37 |
| E - North America | FC70E272/08FFE7AA |
c968bba6a90db9ecbd957e910684a80726b0497d |
US 1.1 | 1.37 |
| P - European | FC70E272/08FFE7AA |
23710541bb3394072740b0f0236a7cb1a7d41531 |
EU | 1.37 |
| ??? | ??? | ??? | NES World | 1.26B |
Only US and EU versions were released to the public. If you are in possession of a beta/prototype ROM, please let me know - mkst#4741.
ROM Info
Layout
The layout of the ROM has been mapped out in the splat configuration. Three sections of code have been identified along with a mix of compressed and non-compressed data.
Main
This is the code that is loaded when the ROM first starts up, it is responsible for spawning the various game threads, handling controller input, playing sound effects etc. Also includes the libultra library code.
Overlay1
This is the code for the language select, intro cinematics and not much else.
Note: In the EU ROM this section is compiled without optimisation!
Overlay2
Overlay2 contains the core Space Station Silicon Valley game logic.
Compression
The project used RNC for a number of assets.
In order to decompress the game assets, run make decompress after you have performed the make extract step. Running make compress will then overwrite the original data in the assets directory with byte-perfectly compressed versions.
Repo layout
asm/ ; transient assembly files (not checked in)
assets/ ; transient binary files (not checked in)
build/ ; build folder (not checked in)
include/
2.0I/ ; libultra 2.0I headers
lib/libultra.a ; libultra 2.0I static library
src.{us|eu}/
core/ ; core code
data/ ; game data e.g. DisplayLists, Vtx + more
libultra/ ; customised libultra code
sssv/ ; game code
tools/
ido5.3_recomp/ ; static recompilation of IDO 5.3 compiler
splat_ext ; custom splat extensions
svle ; work-in-progress level data viewer
Tools
- asm-processor; allows
GLOBAL_ASMpragma - replacing assembly inside C files - asm-differ; rapidly diff between source/target assembly
- decomp-permuter; tweaks code, rebuilds, scores; helpful for weird regalloc issues
- ido-static-recomp; no need to use qemu-irix anymore!
- m2c; assembly to C code translator
- rnc_propack_source; open-source compressor/decompressor for RNC file format
- splat; successor to n64split