Not maintained / maintainer wanted !!!!
If someone wants to maintain / take ownership of this project, reach out to me (issue, email). I like Lua very much, but I don't have enough time / resources to stay engaged with it.
About
This project provides Lua modules for Websocket Version 13 conformant clients and servers.
The minified version is only ~10k bytes in size.
Clients are available in three different flavours:
Servers are available as two different flavours:
A webserver is NOT part of lua-websockets. If you are looking for a feature rich webserver framework, have a look at orbit or others. It is no problem to work with a "normal" webserver and lua-websockets side by side (two processes, different ports), since websockets are not subject of the 'Same origin policy'.
Usage
copas echo server
This implements a basic echo server via Websockets protocol. Once you are connected with the server, all messages you send will be returned ('echoed') by the server immediately.
local copas = require'copas' -- create a copas webserver and start listening local server = require'websocket'.server.copas.listen { -- listen on port 8080 port = 8080, -- the protocols field holds -- key: protocol name -- value: callback on new connection protocols = { -- this callback is called, whenever a new client connects. -- ws is a new websocket instance echo = function(ws) while true do local message = ws:receive() if message then ws:send(message) else ws:close() return end end end } } -- use the copas loop copas.loop()
lua-ev echo server
This implements a basic echo server via Websockets protocol. Once you are connected with the server, all messages you send will be returned ('echoed') by the server immediately.
local ev = require'ev' -- create a copas webserver and start listening local server = require'websocket'.server.ev.listen { -- listen on port 8080 port = 8080, -- the protocols field holds -- key: protocol name -- value: callback on new connection protocols = { -- this callback is called, whenever a new client connects. -- ws is a new websocket instance echo = function(ws) ws:on_message(function(ws,message) ws:send(message) end) -- this is optional ws:on_close(function() ws:close() end) end } } -- use the lua-ev loop ev.Loop.default:loop()
Running test-server examples
The folder test-server contains two re-implementations of the libwebsocket test-server.c example.
cd test-server
lua test-server-ev.luacd test-server
lua test-server-copas.luaConnect to the from Javascript (e.g. chrome's debugging console) like this:
var echoWs = new WebSocket('ws://127.0.0.1:8002','echo');
Dependencies
The client and server modules depend on:
- luasocket
- luabitop (if not using Lua 5.2 nor luajit)
- luasec
- copas (optionally)
- lua-ev (optionally)
Install
$ git clone git://github.com/lipp/lua-websockets.git
$ cd lua-websockets
$ luarocks make rockspecs/lua-websockets-scm-1.rockspecMinify
A squishy file for squish is
provided. Creating the minified version (~10k) can be created with:
$ squish --gzip
The minifed version has be to be installed manually though.
Tests
Running tests requires:
docker build .The first run will take A WHILE.