Godot version:
3.2.2 Beta 1 Mono
OS/device including version:
Linux Mint 19.3
Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts.
For example:
class MyMonoScript : Node { public void ComplexLogic() { } }
extends MyMonoScript func _ready(): ComplexLogic()
An example of how this may be used is a World.cs file with logic that a GDScript file can inherit so that custom worlds can be made with a single GDScript file
Steps to reproduce:
- Make a C# Script
- Make a GDScript that inherits that C# Script
Minimal reproduction project:
Test.zip

