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Florian Hahlbohm fhahlbohm

PhD student working on neural rendering and 3D reconstruction.

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  1. Ray Tracing 3D Gaussians in WebGL using Depth Testing

    JavaScript 48 4

  2. A CUDA implementation of two sorting-free, stochastic approaches for rendering 3DGS models with zero VRAM overhead.

    C 45 2

  3. Forked from graphdeco-inria/gaussian-splatting

    Example integration of Faster-GS into the original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

    Python 13 2

Read the original on github.com ↗