New Music and Interactive Music Improvements
New music by John Wright has been integrated into The Void quest and it sounds amazing! With BPM-precise transitions that match the gameplay.
Also:
- The music transition of the first quest "ink combat 3" has been improved too.
- Music now fades out when switching to a scene without background music.
Time of Day
You can see time passing now in Fray's End. This is a cosmetic change and doesn't affect gameplay at all. Check the wiki to know more about it and how to apply these effects in your own StoryQuest.
evening-night.webm night-morning.webmNew Debug Settings
As we move towards gameplay progress, it becomes important to have in-game debugging tools. This is a new page available from the Pause menu. We expect that it will grow with more settings in the future. You may find a new area too in this release!
Cultural Considerations
We got feedback that certain cultures found the Ink Drinkers’ action inappropriate. So we changed the sound effect and the action terminology to "they spray ink".
Other Changes
- We added characters created by random parts picked from a set. See #1801
- StoryQuest "Evan and the Search for Champ" continues development!
- StoryQuest "Stella and the Missing Star" has an improved starfish collision shape that spins.
- Placeholder quest: The ink combat round 6 has a new mechanic in which barrels have to be completed in sequence.
- Placeholder quest: The stealth + sequence combo now has a musician with hints to guide the player.
- Wildlife characters have been added here and there. A fence tileset too, to contain the sheeps.
- AreaFiller works with more shapes now: rectangle, circle, and capsule.
- InteractArea and Teleporter are now consistently being used as nodes.
- An odd bug which prevented players to continue after finishing quest when quitting from Fray's End, has been fixed.
- The Void tileset now has an scale-independent starfield so it will look the same in all display devices.
Full list of changes
- Remove now-unused mega-tileset by @wjt in #1964
- Random townies exploration by @manuq in #1801
- Champ standardize hint by @Fauche-r in #1952
- MouseManager: Set process_mode to ALWAYS by @wjt in #1965
- NO_EDIT sequence puzzle: Add foam by @wjt in #1968
- NO_EDIT combat & stealth: Use new cliffs & add shadows by @wjt in #1967
- Fray's End: Lock editing the clouds shadow overlay by @manuq in #1971
- Elder NPCs: Vary their animation randomly by @manuq in #1969
- Ink combat dialogue: Use "spray" term for the enemy action by @manuq in #1972
- Replace throwing enemy action sound effect by @manuq in #1973
- Altering champ combat game to make changing sprites more important by @izzykriz in #1950
- Champ stealth : Exported the TileMapLayer by @Fauche-r in #1977
- Champ outro: revising script of champ animation by @felixwalberg in #1978
- Champ delayed defeat sequence puzzle by @felixwalberg in #1979
- Video settings: Use text property of CheckButton by @wjt in #1976
- Toggleable: Use
@abstractby @wjt in #1981 - Add Fabric Rock scene by @wjt in #1982
- StoryQuestProgress: Don't warn if GameState.current_quest is unset by @wjt in #1983
- stella: Improve starfish collision shape & let it spin by @wjt in #1988
- TalkBehavior: Allow passing extra context to dialogue by @wjt in #1990
- Add time of day to Fray's End by @manuq in #1991
- InkCombatRound6: Implement Sequential Filling Mechanic by @russell-cj in #1865
- Add a debug menu to toggle quest completion state by @wjt in #1997
- Add a new area of Fray's End unlocked by completing the Void quest by @wjt in #1984
- mothsache: Don't make player fall when defeated by @wjt in #2001
- Reset per-scene lights-on state by @manuq in #2004
- Integrate Void quest music by @wjt in #2003
- Rename “A Void” to “The Void” by @wjt in #2006
- grappling_hook_powerup: Fix shadowing warning by @wjt in #2007
- Add wildlife characters by @manuq in #2008
- Void closing_transition: Use random characters for townies by @manuq in #2009
- Add rain overlay effect by @manuq in #1989
- add cliff shadows to Quest 003 ink drinker levels by @russell-cj in #2010
- Overlay effects: Rename randomize function by @manuq in #2011
- Update Still BPM and transitions by @wjt in #2012
- Retitle credits for John Wright/Infinity Composition by @wjt in #2013
- FollowWalkBehavior: Stop when target is reached by @manuq in #2014
- Add fence tileset by @manuq in #2015
- Fray's End West: Add fences, sheep and bushes by @wjt in #2017
- Fray's End West: Give placeholder names and dialogue to townies by @wjt in #2019
- Ink combat 3: Improve music transition by @wjt in #2018
- fog, clouds_shadow: Ignore mouse events by @wjt in #2020
- Void music: Tweak Bloom -> Still transition again by @wjt in #2027
- Fray's End: Fix Y-sorting by @manuq in #2022
- Player: Move and slide in physics process by @manuq in #2030
- El Abrigo: Remove unused player_abrigo.gd script by @wjt in #2034
- AreaFiller: support CollisionShape2D with rectangle, circle, and capsule by @wjt in #2036
- Wizzy: Remove unused player script by @wjt in #2035
- Grappling Hook: Use Line2D.set_point_position() for changing the points by @manuq in #2037
- ci: Don't double-compress Linux metadata tarball by @dependabot[bot] in #2023
- ci: Unbreak building Flatpak locally by @wjt in #2038
- Remove teleporter scene by @wjt in #2040
- Fade out when switching to a scene without BackgroundMusic by @wjt in #2039
- stealth_sequence_combo: Add musician to guide the player by @wjt in #2026
- shjourney: Remove unused scenes by @wjt in #2041
- GameState: Reduce initial lives to 2 ** 53 by @wjt in #2044
- GameState: Persist current scene in global, not scene, state by @wjt in #2045
- Remove interact_area.tscn by @wjt in #2042
- teleporter: Use ResourceUID.ensure_path by @wjt in #2043
- void_chromakey: Make the starfield scale-independent by @wjt in #2050
- Improvements for Cinematic and SpawnPoint nodes by @manuq in #2051
- CODEOWNERS: Add 5 more quests by @wjt in #2053
- storybook: Refactor building list of authors by @wjt in #2054
- Dialogue Manager: Update to v3.10.2 by @wjt in #2052
- el ojo revelador: Recompress music at ~128kbps bitrate by @wjt in #2055
Full Changelog: v0.1.9...v0.1.10
