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New Music and Interactive Music Improvements

New music by John Wright has been integrated into The Void quest and it sounds amazing! With BPM-precise transitions that match the gameplay.

Also:

  • The music transition of the first quest "ink combat 3" has been improved too.
  • Music now fades out when switching to a scene without background music.
recording.webm

Time of Day

You can see time passing now in Fray's End. This is a cosmetic change and doesn't affect gameplay at all. Check the wiki to know more about it and how to apply these effects in your own StoryQuest.

evening-night.webm night-morning.webm

New Debug Settings

As we move towards gameplay progress, it becomes important to have in-game debugging tools. This is a new page available from the Pause menu. We expect that it will grow with more settings in the future. You may find a new area too in this release!

Captura desde 2026-03-17 15-17-09

Cultural Considerations

We got feedback that certain cultures found the Ink Drinkers’ action inappropriate. So we changed the sound effect and the action terminology to "they spray ink".

Other Changes

  • We added characters created by random parts picked from a set. See #1801
  • StoryQuest "Evan and the Search for Champ" continues development!
  • StoryQuest "Stella and the Missing Star" has an improved starfish collision shape that spins.
  • Placeholder quest: The ink combat round 6 has a new mechanic in which barrels have to be completed in sequence.
  • Placeholder quest: The stealth + sequence combo now has a musician with hints to guide the player.
  • Wildlife characters have been added here and there. A fence tileset too, to contain the sheeps.
  • AreaFiller works with more shapes now: rectangle, circle, and capsule.
  • InteractArea and Teleporter are now consistently being used as nodes.
  • An odd bug which prevented players to continue after finishing quest when quitting from Fray's End, has been fixed.
  • The Void tileset now has an scale-independent starfield so it will look the same in all display devices.

Full list of changes

  • Remove now-unused mega-tileset by @wjt in #1964
  • Random townies exploration by @manuq in #1801
  • Champ standardize hint by @Fauche-r in #1952
  • MouseManager: Set process_mode to ALWAYS by @wjt in #1965
  • NO_EDIT sequence puzzle: Add foam by @wjt in #1968
  • NO_EDIT combat & stealth: Use new cliffs & add shadows by @wjt in #1967
  • Fray's End: Lock editing the clouds shadow overlay by @manuq in #1971
  • Elder NPCs: Vary their animation randomly by @manuq in #1969
  • Ink combat dialogue: Use "spray" term for the enemy action by @manuq in #1972
  • Replace throwing enemy action sound effect by @manuq in #1973
  • Altering champ combat game to make changing sprites more important by @izzykriz in #1950
  • Champ stealth : Exported the TileMapLayer by @Fauche-r in #1977
  • Champ outro: revising script of champ animation by @felixwalberg in #1978
  • Champ delayed defeat sequence puzzle by @felixwalberg in #1979
  • Video settings: Use text property of CheckButton by @wjt in #1976
  • Toggleable: Use @abstract by @wjt in #1981
  • Add Fabric Rock scene by @wjt in #1982
  • StoryQuestProgress: Don't warn if GameState.current_quest is unset by @wjt in #1983
  • stella: Improve starfish collision shape & let it spin by @wjt in #1988
  • TalkBehavior: Allow passing extra context to dialogue by @wjt in #1990
  • Add time of day to Fray's End by @manuq in #1991
  • InkCombatRound6: Implement Sequential Filling Mechanic by @russell-cj in #1865
  • Add a debug menu to toggle quest completion state by @wjt in #1997
  • Add a new area of Fray's End unlocked by completing the Void quest by @wjt in #1984
  • mothsache: Don't make player fall when defeated by @wjt in #2001
  • Reset per-scene lights-on state by @manuq in #2004
  • Integrate Void quest music by @wjt in #2003
  • Rename “A Void” to “The Void” by @wjt in #2006
  • grappling_hook_powerup: Fix shadowing warning by @wjt in #2007
  • Add wildlife characters by @manuq in #2008
  • Void closing_transition: Use random characters for townies by @manuq in #2009
  • Add rain overlay effect by @manuq in #1989
  • add cliff shadows to Quest 003 ink drinker levels by @russell-cj in #2010
  • Overlay effects: Rename randomize function by @manuq in #2011
  • Update Still BPM and transitions by @wjt in #2012
  • Retitle credits for John Wright/Infinity Composition by @wjt in #2013
  • FollowWalkBehavior: Stop when target is reached by @manuq in #2014
  • Add fence tileset by @manuq in #2015
  • Fray's End West: Add fences, sheep and bushes by @wjt in #2017
  • Fray's End West: Give placeholder names and dialogue to townies by @wjt in #2019
  • Ink combat 3: Improve music transition by @wjt in #2018
  • fog, clouds_shadow: Ignore mouse events by @wjt in #2020
  • Void music: Tweak Bloom -> Still transition again by @wjt in #2027
  • Fray's End: Fix Y-sorting by @manuq in #2022
  • Player: Move and slide in physics process by @manuq in #2030
  • El Abrigo: Remove unused player_abrigo.gd script by @wjt in #2034
  • AreaFiller: support CollisionShape2D with rectangle, circle, and capsule by @wjt in #2036
  • Wizzy: Remove unused player script by @wjt in #2035
  • Grappling Hook: Use Line2D.set_point_position() for changing the points by @manuq in #2037
  • ci: Don't double-compress Linux metadata tarball by @dependabot[bot] in #2023
  • ci: Unbreak building Flatpak locally by @wjt in #2038
  • Remove teleporter scene by @wjt in #2040
  • Fade out when switching to a scene without BackgroundMusic by @wjt in #2039
  • stealth_sequence_combo: Add musician to guide the player by @wjt in #2026
  • shjourney: Remove unused scenes by @wjt in #2041
  • GameState: Reduce initial lives to 2 ** 53 by @wjt in #2044
  • GameState: Persist current scene in global, not scene, state by @wjt in #2045
  • Remove interact_area.tscn by @wjt in #2042
  • teleporter: Use ResourceUID.ensure_path by @wjt in #2043
  • void_chromakey: Make the starfield scale-independent by @wjt in #2050
  • Improvements for Cinematic and SpawnPoint nodes by @manuq in #2051
  • CODEOWNERS: Add 5 more quests by @wjt in #2053
  • storybook: Refactor building list of authors by @wjt in #2054
  • Dialogue Manager: Update to v3.10.2 by @wjt in #2052
  • el ojo revelador: Recompress music at ~128kbps bitrate by @wjt in #2055

Full Changelog: v0.1.9...v0.1.10

Read the original on github.com ↗