GitHub

πŸ‘‹ Hi, I’m Jiayi Chen

πŸŽ“ Master’s student in Computer Science at Georgia Tech

πŸ“ Passionate about modern C++, real-time graphics, game engines, and game-tech tools.

πŸ” Open to Work

πŸ› οΈ Core Skills

  • Languages: C, C++, C#, Python, CUDA, HLSL, GLSL, Taichi, Lua, SQL, Bash, Verilog
  • Graphics & Game Dev: Vulkan, OpenGL, Unity 3D, Unreal Engine
  • Tools: RenderDoc, Git, CMake, Perforce, Kubernetes

πŸš€ Projects

πŸ”· Vkxel

A voxel-based graphics engine built using Vulkan and modern C++.

  • Real-time geometry modification with SDF-based scene representation
  • Dual Contouring via compute shaders

🌿 Procedural Scene Generation

A Unity-based real-time procedural content generation system.

  • Features include procedural terrain, vegetation, and boid simulations.

πŸ’‘ CUBIC Renderer

CUDA-powered differentiable rasterizer.

  • Implements PBR, tiled deferred rendering, and a modular render pipeline.

πŸ“« Let's Connect

Pinned Loading

  1. Vkxel is a Vulkan-based voxel graphics engine that supports real-time geometry modification.

    C++ 2

  2. This repository contains a number of Unity-based PCG scenarios, including terrain, plants, meshes, and boids simulation.

    C# 3

  3. C#

Read the original on github.com β†—