osnr · GitHub

added 30 commits

July 31, 2023 10:43
First step toward rendering multiple objects (using different SDF shaders)
(I want to draw multiple things in a row without having them each
clear the screen.)
Remove csubst now that it's part of base C lib
multiple of a shape
Also fix linebreaks in csubst
(next, update images, which is harder)
Now we can standardize on struct representation of C structs in Tcl
instead of dict representation... hopefully simpler code too in the end.
WIP: Start on images/sampler2D.
Improve char array support in C. Actually put uboFields in Pipeline
struct so they don't shimmer out (because we now run the Pipeline data
back into C to set up the image right before draw time).
(mostly undoing refactor; also pointer fix in calibrate)

l3gacyb3ta

@osnr

l3gacyb3ta

l3gacyb3ta

@osnr

@l3gacyb3ta

l3gacyb3ta

@osnr

try more v4l2-ctl stuff. Using Gpu directly seems to fix us dropping
the white draw call.
This seems good

@osnr

@osnr osnr mentioned this pull request

Oct 5, 2023

Closed

@osnr osnr mentioned this pull request

Oct 14, 2023

Merged

@nmichaud

Read the original on github.com ↗