DomWilliams0 · GitHub

A reasonably high-performance, multi-threaded, badly-procedural voxel world renderer. Chunks are generated and rendered around the player as they move around (WASD). Arrow up and down to change the chunk load radius.


Complex ambient occlusion:

The explanation for "badly-procedural":

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💨 A reasonably high-performance, multi-threaded, badly-procedural voxel world renderer

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