Pinned Loading π‘β¨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!) HLSL 777 81 πβοΈ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL ShaderLab 322 47 ππ» Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires C# 329 28 πΊπΌ A shader graph which replicates some retro tv/monitor/vhs effects. CRT warping, scanlines, static, distortion, etc. C# 252 19 πΈπΌοΈ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG C# 134 8 π§π¨ Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0 C# 219 34