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  1. πŸ’‘βœ¨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)

    HLSL 777 81

  2. πŸ“œβœοΈ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL

    ShaderLab 322 47

  3. πŸ”ŒπŸ‘» Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires

    C# 329 28

  4. πŸ“ΊπŸ“Ό A shader graph which replicates some retro tv/monitor/vhs effects. CRT warping, scanlines, static, distortion, etc.

    C# 252 19

  5. πŸ“ΈπŸ–ΌοΈ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG

    C# 134 8

  6. πŸ’§πŸŽ¨ Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0

    C# 219 34

Read the original on github.com β†—