GitHub

v2.4.4

Fixed

  • Reduced HiddenBlock minimum size from 16 to 4

v2.4.3

Fixed

  • Character selector previews now render NPCs facing south.

v2.4.2

Fixed

  • Improved NPC rendering, positions should now match the game exactly #130, #132

v2.4.1

Fixed

  • Fixed lightmap rendering using inverted black values

v2.4.0

Added

  • Added "Render lights" toggle to show how lights would look ingame

v2.3.0

Added

  • Added "File > Export PNG" to export the current map as a pixel perfect PNG image.
  • Added "Maps" widget which shows a button to load the target map directly
  • Generating new entities now adds default properties to it
  • All entities with graphics should render correctly now
  • improved enemy rendering and respects face direction
  • Added "exclude" filter to entities

Changed

  • Increased dropdown size for String widget

Fixed

  • Selecting an entity with the grid enabled no longer snaps it automatically until the user actually drags it.
  • Fixed rendering of preview image in ScalableProp causing layout jumps

v2.2.0

Changed

  • Moved "vanilla maps" toggle from settings into the map loading dialog to allow quick switching between mod and vanilla maps #347

v2.1.0

Changed

  • Changed scaling behaviour for json widget. Depending on content, it scales to 1-5 rows initially. When the user pastes multi-line json it also rescales to fit the content. #344

v2.0.1

Fixed

  • Added scrollbar back to character selector #342

v2.0.0

Changed

  • Updated all dependencies (Angular 17 -> 20)

Read the original on github.com ↗