Provides a set of configuration settings you can use to build your application on a particular platform.
Additional resources: BuildPlayerWithProfileOptions.
| Property | Description |
|---|---|
| overrideGlobalScenes | Overrides the global scene list. |
| scenes | The list of scenes specified in the build profile. |
| scriptingDefines | Lists the user-specified script compilation defines in the build profile. |
| Method | Description |
|---|---|
| GetScenesForBuild | Obtains the list of scenes used when building with the build profile. |
| Method | Description |
|---|---|
| GetActiveBuildProfile | Gets the active build profile. |
| SetActiveBuildProfile | Sets the active build profile. |
| Property | Description |
|---|---|
| hideFlags | Controls whether the object is hidden, saved with the scene, and editable by the user. |
| name | The name of the object. |
| Method | Description |
|---|---|
| GetHashCode | Returns the hash code for the object. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Method | Description |
|---|---|
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type T. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type and sorts the results according to sortMode. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object that's related to another GameObject and obtains an AsyncInstantiateOperation instance of the resulting objects. |
| CreateInstance | Creates an instance of a scriptable object. |
| Operator | Description |
|---|---|
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
| Message | Description |
|---|---|
| Awake | Called when an instance of ScriptableObject is created. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | Reset to default values. |