Value
An integer value indicating the number of XRInputSource objects
representing WebXR input sources are included in the array.
Examples
In this example, a game that requires at least one input source
uses length to check this before proceeding to allow the user to play the
game.
js
let sources = xrSession.inputSources;
if (sources.length === 0) {
showAlertDialog(
"You need to have at least one controller to play Super Duper Shark Jump Fest 9000.",
[
{ label: "Shop Now", url: "https://www.example.com/shop/controllers" },
{ label: "Quit", handler: quitGame },
],
);
}
Here, if length is 0, a
hypothetical showAlertDialog() function is called with a prompt string
explaining the need for a controller, and an array of objects, each describing a button
and what should happen when it's clicked. The first takes the user to an Amazon.com
search for VR controllers, and the second calls a quitGame() function to
start shutting the game program down.
Specifications
| Specification |
|---|
| WebXR Device API # dom-xrinputsourcearray-length |