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Value

A string indicating which method to use when generating and presenting the target ray to the user. The possible values are:

gaze

The user is using a gaze-tracking system (or gaze input) which detects the direction in which the user is looking. The target ray will be drawn originating at the viewer's eyes and will follow the direction in which they're looking.

screen

The direction of the target ray is indicated using a tap on a touch screen, mouse, or other tactile input device.

tracked-pointer

Targeting is being performed using a handheld device or hand-tracking system which the user points in the direction of the target. The target ray extends from the hand (or the object in the hand) in the targeted direction. The direction is determined using platform-specific rules, though if no such rules exist, the direction is chosen by assuming the user is pointing their index finger straight out from their hand.

transient-pointer

The input source was generated as part of an operating system interaction intent rather than a specific piece of hardware. Some examples include user intents based on information too sensitive to expose directly such as gaze, synthesized inputs from web drivers, or inputs generated by assistive technologies.

Usage notes

The input source's targetRaySpace indicates the position and orientation of the target ray, and can be used to determine where to render the ray.

Examples

This fragment of code shows part of a function to be called once every frame. It looks for inputs which have a non-null targetRaySpace. Inputs which have a value for this property represent inputs that project a target ray outward from the user.

For each such input, this example looks for inputs whose targetRayMode is tracked-pointer, indicating that the input is in fact intended to represent a targeting device rather than a gazing device, screen tap, or mouse click. For tracked pointers, a function myRenderTargetRayAsBeam() is called to render a beam from the input controller's virtual position outward in the direction it's pointing.

The code should continue to perform tasks such as drawing controllers or any objects representative of the user's hands' positions in the virtual space, as well as any other input-related tasks.

js

function updateInputSources(session, frame, refSpace) {
  for (const source of session.getInputSources()) {
    const targetRayPose = frame.getPose(inputSource.targetRaySpace, refSpace);
    if (targetRayPose) {
      if (source.targetRayMode === "tracked-pointer") {
        myRenderTargetRayAsBeam(targetRayPose);
      }
    }
    // …
  }
}

See the article Inputs and input sources for more details and a more complete example.

Specifications

Specification
WebXR Device API
# dom-xrinputsource-targetraymode

Browser compatibility

See also

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