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Value

A number equal to the number of CSS pixels from the top edge of the browser viewport to the top edge of the screen.

Examples

In our screenleft-screentop example, you'll see a canvas onto which has been drawn a circle. In this example we are using Window.screenLeft/Window.screenTop plus Window.requestAnimationFrame() to constantly redraw the circle in the same physical position on the screen, even if the window position is moved.

js

initialLeft = window.screenLeft + canvasElem.offsetLeft;
initialTop = window.screenTop + canvasElem.offsetTop;
function positionElem() {
  let newLeft = window.screenLeft + canvasElem.offsetLeft;
  let newTop = window.screenTop + canvasElem.offsetTop;
  let leftUpdate = initialLeft - newLeft;
  let topUpdate = initialTop - newTop;
  ctx.fillStyle = "rgb(0 0 0)";
  ctx.fillRect(0, 0, width, height);
  ctx.fillStyle = "rgb(0 0 255)";
  ctx.beginPath();
  ctx.arc(
    leftUpdate + width / 2,
    topUpdate + height / 2 + 35,
    50,
    degToRad(0),
    degToRad(360),
    false,
  );
  ctx.fill();
  pElem.textContent = `Window.screenLeft: ${window.screenLeft}, Window.screenTop: ${window.screenTop}`;
  window.requestAnimationFrame(positionElem);
}
window.requestAnimationFrame(positionElem);

These work in exactly the same way as screenX/screenY.

Also in the code we include a snippet that detects whether screenLeft is supported, and if not, polyfills in screenLeft/screenTop using screenX/screenY.

js

if (!window.screenLeft) {
  window.screenLeft = window.screenX;
  window.screenTop = window.screenY;
}

Specifications

Specification
CSSOM View Module
# dom-window-screeny

Browser compatibility

See also

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Read the original on developer.mozilla.org ↗