Try it
animation-delay: 250ms;
animation-delay: 2s;
animation-delay: -2s;
<section class="flex-column" id="default-example">
<div>Animation <span id="play-status"></span></div>
<div id="example-element">Select a delay to start!</div>
</section>
#example-element {
background-color: #1766aa;
color: white;
margin: auto;
margin-left: 0;
border: 5px solid #333333;
width: 150px;
height: 150px;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
flex-direction: column;
}
#play-status {
font-weight: bold;
}
.animating {
animation-name: slide;
animation-duration: 3s;
animation-timing-function: ease-in;
animation-iteration-count: 2;
animation-direction: alternate;
}
@keyframes slide {
from {
background-color: orange;
color: black;
margin-left: 0;
}
to {
background-color: orange;
color: black;
margin-left: 80%;
}
}
const el = document.getElementById("example-element");
const status = document.getElementById("play-status");
function update() {
status.textContent = "delaying";
el.className = "";
window.requestAnimationFrame(() => {
window.requestAnimationFrame(() => {
el.className = "animating";
});
});
}
el.addEventListener("animationstart", () => {
status.textContent = "playing";
});
el.addEventListener("animationend", () => {
status.textContent = "finished";
});
const observer = new MutationObserver(() => {
update();
});
observer.observe(el, {
attributes: true,
attributeFilter: ["style"],
});
update();
Syntax
css
/* Single animation */
animation-delay: 3s;
animation-delay: 0s;
animation-delay: -1500ms;
/* Multiple animations */
animation-delay: 2.1s, 480ms;
/* Global values */
animation-delay: inherit;
animation-delay: initial;
animation-delay: revert;
animation-delay: revert-layer;
animation-delay: unset;
Values
This property is specified as a comma-separated list of <time> values:
<time>-
The time offset, from the moment at which the animation is applied to the element, at which the animation should begin. This may be specified in either seconds (
s) or milliseconds (ms). The unit is required.A positive value indicates that the animation should begin after the specified amount of time has elapsed. A value of
0s, which is the default, indicates that the animation should begin as soon as it's applied.A negative value causes the animation to begin immediately, but partway through its cycle. For example, if you specify
-1sas the animation delay time, the animation will begin immediately but will start 1 second into the animation sequence. If you specify a negative value for the animation delay, but the starting value is implicit, the starting value is taken from the moment the animation is applied to the element.
Note:
When you specify multiple comma-separated values on an animation-* property, they are applied to the animations in the order in which the animation-names appear. For situations where the number of animations and animation-* property values do not match, see Setting multiple animation property values.
Formal definition
| Initial value | 0s |
|---|---|
| Applies to | all elements, ::before and ::after pseudo-elements |
| Inherited | no |
| Computed value | as specified |
| Animation type | Not animatable |
Formal syntax
animation-delay =
[ <'animation-delay-start'> <'animation-delay-end'>? ]#<animation-delay-start> =
<time>#<animation-delay-end> =
<time [0s,∞]>#
Examples
Setting an animation delay
This animation has a delay of 2 seconds.
HTML
html
<div class="box"></div>
CSS
css
.box {
background-color: rebeccapurple;
border-radius: 10px;
width: 100px;
height: 100px;
}
.box:hover {
animation-name: rotate;
animation-duration: 0.7s;
animation-delay: 2s;
}
@keyframes rotate {
0% {
transform: rotate(0);
}
100% {
transform: rotate(360deg);
}
}
Result
Hover over the rectangle to start the animation.
See CSS animations for examples.
Specifications
| Specification |
|---|
| CSS Animations Level 1 # animation-delay |
Browser compatibility
See also
- Using CSS animations
- JavaScript
AnimationEventAPI - Other related animation properties:
animation,animation-composition,animation-direction,animation-duration,animation-fill-mode,animation-iteration-count,animation-name,animation-play-state,animation-timeline,animation-timing-function