|
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2026-08-29 00:46:04 -07:00 |
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actors
|
launcher: update the actual randomspawner replacer class.
|
2024-02-29 10:18:46 -08:00 |
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filter
|
sndinfo: reverse D1/D2 filter/main structure.
|
2026-07-31 23:14:04 -07:00 |
|
graphics
|
crosshair: add 3 reflex sight reticles.
|
2025-11-20 23:34:17 -08:00 |
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maps
|
levels: add randomized backpack to range.
|
2026-03-31 11:56:05 -07:00 |
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sounds
|
sounds: add dedicated machine beep.
|
2025-11-08 01:03:00 -08:00 |
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sprites
|
barrel: add dedicated corpse sprite.
|
2026-07-20 02:09:10 -07:00 |
|
zscript
|
menu: enable Home and End.
|
2026-08-29 00:46:04 -07:00 |
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.gitattributes
|
not zenscript
|
2019-07-17 19:41:09 -07:00 |
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.gitignore
|
language: update target version.
|
2026-02-10 21:51:53 -08:00 |
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agents.md
|
incap: don't drop NullWeapon either.
|
2026-05-30 23:19:34 -07:00 |
|
animdefs.txt
|
animdefs: add SLIME05.
|
2025-11-21 22:17:30 -08:00 |
|
bbtalk.txt
|
filter: rely on Freedoom filter as little as possible.
|
2023-12-25 14:01:50 -08:00 |
|
blurdesaturate.fp
|
blursphere: less bright shader.
|
2021-10-18 00:22:17 -07:00 |
|
castingcall.txt
|
zscript: first round of renames.
|
2024-02-15 22:20:46 -08:00 |
|
colourblind.fp
|
Added colourblind shader for testing purposes in the future.
|
2019-04-19 23:23:53 -07:00 |
|
credits.txt
|
add derp controller tag, alias healer/mage imps and various zombie variant sounds, using definitions from melodica's visual zombies (#346)
|
2025-06-06 06:16:01 +02:00 |
|
cvarinfo.txt
|
cvars: add hd_armourvest.
|
2026-04-19 19:51:43 -07:00 |
|
decaldef.txt
|
filter: rely on Freedoom filter as little as possible.
|
2023-12-25 14:01:50 -08:00 |
|
decorate.txt
|
IsMoving: avoid A_Give wherever possible.
|
2022-07-22 10:21:23 -07:00 |
|
doomdefs.txt
|
more sound def splitting and edits to keys, some edits to powerups too (#362)
|
2025-09-10 07:49:03 +02:00 |
|
doomednums.txt
|
DoomEdNums: capitalize actor names.
|
2026-04-22 08:49:32 -07:00 |
|
ENDOOM
|
lumps: update ENDOOM.
|
2025-10-23 04:47:10 +02:00 |
|
fontdefs.txt
|
There can get to be a lot of these.
|
2019-04-27 17:19:04 -07:00 |
|
gldefs.txt
|
blursphere: use the shader.
|
2021-10-02 23:22:32 -07:00 |
|
hd.txt
|
documentation: point to UZDoom rather than GZDoom.
|
2025-10-23 19:42:18 -07:00 |
|
hd_lore_id.md
|
docs: update manual and idlore.
|
2026-04-27 19:51:48 -07:00 |
|
hd_manual.md
|
hud: add option for always-on sights but never scope.
|
2026-08-16 10:15:34 -07:00 |
|
keyconf.txt
|
cvars: add "Realistic" preset.
|
2026-07-03 23:13:18 -07:00 |
|
language.en
|
menu: add new rret values.
|
2026-08-16 10:31:46 -07:00 |
|
licence.txt
|
documentation: point to UZDoom rather than GZDoom.
|
2025-10-23 19:42:18 -07:00 |
|
mapinfo.txt
|
backpack: reduce needlessly losing your place in the selection order.
|
2026-04-15 23:13:13 -07:00 |
|
menudef.txt
|
menu: add new rret values.
|
2026-08-16 10:31:46 -07:00 |
|
nitevis.fp
|
nitevis: use modified dtouch-compatible shader.
|
2021-09-01 06:32:16 +02:00 |
|
opbarks.txt
|
operator: add more barks and change the randomizer formula.
|
2026-01-25 00:50:58 -08:00 |
|
opnames.txt
|
operator: make sure no name starts with a dollar sign.
|
2026-07-22 21:59:04 -07:00 |
|
README.md
|
readme: use different, not-logged-in user-friendly visual landmark.
|
2026-05-11 23:54:33 +02:00 |
|
sndinfo.txt
|
sndinfo: reverse D1/D2 filter/main structure.
|
2026-07-31 23:14:04 -07:00 |
|
teaminfo.txt
|
teams: change names.
|
2022-01-15 15:31:40 -08:00 |
|
textures.gun
|
make smg reflect whether it's semi-only or not on drop sprite (#353)
|
2025-07-02 04:59:28 +02:00 |
|
textures.sights
|
textures: rename the additional files.
|
2024-06-03 07:32:13 -07:00 |
|
textures.txt
|
backpack: vomit out excess items if overloaded.
|
2026-04-18 01:26:29 -07:00 |
|
trnslate.txt
|
make armor stripped off of the chaingun guy in id red to match the sprites (#350)
|
2025-06-25 18:04:12 +02:00 |
|
zscript.zs
|
metrics: use consts for that other const.
|
2026-06-02 22:28:16 -07:00 |