mc776 · Codeberg.org

  • C# 99.7%
  • GLSL 0.3%
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-08-29 00:46:04 -07:00
actors launcher: update the actual randomspawner replacer class. 2024-02-29 10:18:46 -08:00
filter sndinfo: reverse D1/D2 filter/main structure. 2026-07-31 23:14:04 -07:00
graphics crosshair: add 3 reflex sight reticles. 2025-11-20 23:34:17 -08:00
maps levels: add randomized backpack to range. 2026-03-31 11:56:05 -07:00
sounds sounds: add dedicated machine beep. 2025-11-08 01:03:00 -08:00
sprites barrel: add dedicated corpse sprite. 2026-07-20 02:09:10 -07:00
zscript menu: enable Home and End. 2026-08-29 00:46:04 -07:00
.gitattributes not zenscript 2019-07-17 19:41:09 -07:00
.gitignore language: update target version. 2026-02-10 21:51:53 -08:00
agents.md incap: don't drop NullWeapon either. 2026-05-30 23:19:34 -07:00
animdefs.txt animdefs: add SLIME05. 2025-11-21 22:17:30 -08:00
bbtalk.txt filter: rely on Freedoom filter as little as possible. 2023-12-25 14:01:50 -08:00
blurdesaturate.fp blursphere: less bright shader. 2021-10-18 00:22:17 -07:00
castingcall.txt zscript: first round of renames. 2024-02-15 22:20:46 -08:00
colourblind.fp Added colourblind shader for testing purposes in the future. 2019-04-19 23:23:53 -07:00
credits.txt add derp controller tag, alias healer/mage imps and various zombie variant sounds, using definitions from melodica's visual zombies (#346) 2025-06-06 06:16:01 +02:00
cvarinfo.txt cvars: add hd_armourvest. 2026-04-19 19:51:43 -07:00
decaldef.txt filter: rely on Freedoom filter as little as possible. 2023-12-25 14:01:50 -08:00
decorate.txt IsMoving: avoid A_Give wherever possible. 2022-07-22 10:21:23 -07:00
doomdefs.txt more sound def splitting and edits to keys, some edits to powerups too (#362) 2025-09-10 07:49:03 +02:00
doomednums.txt DoomEdNums: capitalize actor names. 2026-04-22 08:49:32 -07:00
ENDOOM lumps: update ENDOOM. 2025-10-23 04:47:10 +02:00
fontdefs.txt There can get to be a lot of these. 2019-04-27 17:19:04 -07:00
gldefs.txt blursphere: use the shader. 2021-10-02 23:22:32 -07:00
hd.txt documentation: point to UZDoom rather than GZDoom. 2025-10-23 19:42:18 -07:00
hd_lore_id.md docs: update manual and idlore. 2026-04-27 19:51:48 -07:00
hd_manual.md hud: add option for always-on sights but never scope. 2026-08-16 10:15:34 -07:00
keyconf.txt cvars: add "Realistic" preset. 2026-07-03 23:13:18 -07:00
language.en menu: add new rret values. 2026-08-16 10:31:46 -07:00
licence.txt documentation: point to UZDoom rather than GZDoom. 2025-10-23 19:42:18 -07:00
mapinfo.txt backpack: reduce needlessly losing your place in the selection order. 2026-04-15 23:13:13 -07:00
menudef.txt menu: add new rret values. 2026-08-16 10:31:46 -07:00
nitevis.fp nitevis: use modified dtouch-compatible shader. 2021-09-01 06:32:16 +02:00
opbarks.txt operator: add more barks and change the randomizer formula. 2026-01-25 00:50:58 -08:00
opnames.txt operator: make sure no name starts with a dollar sign. 2026-07-22 21:59:04 -07:00
README.md readme: use different, not-logged-in user-friendly visual landmark. 2026-05-11 23:54:33 +02:00
sndinfo.txt sndinfo: reverse D1/D2 filter/main structure. 2026-07-31 23:14:04 -07:00
teaminfo.txt teams: change names. 2022-01-15 15:31:40 -08:00
textures.gun make smg reflect whether it's semi-only or not on drop sprite (#353) 2025-07-02 04:59:28 +02:00
textures.sights textures: rename the additional files. 2024-06-03 07:32:13 -07:00
textures.txt backpack: vomit out excess items if overloaded. 2026-04-18 01:26:29 -07:00
trnslate.txt make armor stripped off of the chaingun guy in id red to match the sprites (#350) 2025-06-25 18:04:12 +02:00
zscript.zs metrics: use consts for that other const. 2026-06-02 22:28:16 -07:00

Hideous Destructor

A gameplay modification for UZDoom https://github.com/UZDoom/UZDoom that adds more detailed and (arguably) realistic movement, physics, weapon behaviour and monster attacks.

How To Use

  1. From the git repository page: Upper right, 3 dots to the right of the git URL field, "Download ZIP".

  2. Run the .zip file in UZDoom as you would any .wad or .pk3.

The .pk7 file you download from the releases page can be run the same way (and is just a 7z file instead of zip).

Make sure you have keys bound for speed, crouch, reload, zoom, and user1 through 4.

Further Documentation

hd_manual.md contains the full manual.

hd.txt contains a draft of the relevant information for any future archival in /idgames.

Read the original on codeberg.org ↗