If SwiftUI is great for many things, migrating completely an existing app codebase to it can be really tricky. In a series of blog posts, I’ll share how to migrate an iOS app written in Swift with UIKit to SwiftUI. Today, let’s start with the navigation and the UI components with storyboards.

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When creating new features, it’s really important to think about how our users will use it. Most of the time, the UI is straightforward enough. However, sometimes, you will want to give some guidance, to highlight a button or a switch, with a message attached. Today, we’ll create a reusable and adaptable overlay in Swift to help onboard mobile users for any of your features.

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I’ve been experiencing more and more with SwiftUI and I really wanted to see what we can do with video content. Today I’ll share my findings, showing how to play video using AVFoundation in SwiftUI, including some mistakes to avoid.

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Designing a watchOS app in Swift always felt to be quite tricky. I could spend hours tweaking redoing layout and constraints. With SwiftUI supporting watchOS, I wanted to have a new try at it, releasing a standalone app for Apple Watch.

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Benoit Pasquier

Software Engineer 🇫🇷, writing about career development, mobile engineering and self-improvement

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Singapore 🇸🇬