TextureDestinationRegion constructor

const TextureDestinationRegion(
  1. Texture texture, {
  2. int x = 0,
  3. int y = 0,
  4. int mipLevel = 0,
  5. int slice = 0,
})

Implementation

const TextureDestinationRegion(
  this.texture, {
  this.x = 0,
  this.y = 0,
  this.mipLevel = 0,
  this.slice = 0,
});