bytesPerBlock property
The number of bytes used to store one block. For uncompressed formats a block is a single texel, so this matches the bytes per texel.
Implementation
int get bytesPerBlock {
switch (this) {
case PixelFormat.unknown:
return 0;
case PixelFormat.a8UNormInt:
case PixelFormat.r8UNormInt:
case PixelFormat.s8UInt:
return 1;
case PixelFormat.r8g8UNormInt:
return 2;
case PixelFormat.r8g8b8a8UNormInt:
case PixelFormat.r8g8b8a8UNormIntSRGB:
case PixelFormat.b8g8r8a8UNormInt:
case PixelFormat.b8g8r8a8UNormIntSRGB:
case PixelFormat.r32Float:
case PixelFormat.d24UnormS8Uint:
return 4;
case PixelFormat.d32FloatS8UInt:
return 5;
case PixelFormat.r16g16b16a16Float:
return 8;
case PixelFormat.r32g32b32a32Float:
return 16;
case PixelFormat.bc1RGBAUNormInt:
case PixelFormat.bc1RGBAUNormIntSRGB:
case PixelFormat.etc2RGB8UNormInt:
case PixelFormat.etc2RGB8UNormIntSRGB:
return 8;
case PixelFormat.bc3RGBAUNormInt:
case PixelFormat.bc3RGBAUNormIntSRGB:
case PixelFormat.bc5RGUNormInt:
case PixelFormat.bc7RGBAUNormInt:
case PixelFormat.bc7RGBAUNormIntSRGB:
case PixelFormat.etc2RGBA8UNormInt:
case PixelFormat.etc2RGBA8UNormIntSRGB:
case PixelFormat.astc4x4LDR:
case PixelFormat.astc4x4LDRSRGB:
case PixelFormat.astc8x8LDR:
case PixelFormat.astc8x8LDRSRGB:
case PixelFormat.astc4x4HDR:
case PixelFormat.astc8x8HDR:
return 16;
}
}