doesSupportManuallyMippedTextures property
Whether a texture whose mip levels were uploaded by hand with
Texture.overwrite (rather than generated with
CommandBuffer.generateMipmap) samples with correct per-level selection.
True on Metal and Vulkan; on OpenGL ES 2.0 devices without the
GL_APPLE_texture_max_level extension this is false, and sampling such a
texture reads as black. Check this before relying on hand-built mip
chains (for example, prefiltered environment maps).
Implementation
bool get doesSupportManuallyMippedTextures {
return _getSupportsManuallyMippedTextures();
}