doesSupportFramebufferRenderMipmap property

bool get doesSupportFramebufferRenderMipmap

Whether the backend can attach a non-zero mip level of a texture as a render target (see ColorAttachment.mipLevel). Rendering into a cube map face or array layer is always supported; only non-zero mip levels are gated. True on Metal and Vulkan; currently false on the GLES backend, where rendering into non-zero mip levels is not yet implemented.

Implementation

bool get doesSupportFramebufferRenderMipmap {
  return _getSupportsFramebufferRenderMipmap();
}