MCP servers for building games with AI
The tools worth handing your agent before it opens an editor. Install them once and they're there every session.
antics MCP
One tool call turns a vibe-coded game into a hosted multiplayer link — rooms, live state
sync, leaderboards, and deploy in a single deploy_game. No servers, no player
accounts.
# Claude Code
claude mcp add antics -- npx -y antics-mcp
# Codex
codex mcp add antics -- npx -y antics-mcp
Make a multiplayer game with Claude →
npmjs.com/package/antics-mcp ↗Chrome DevTools MCP
Your agent opens the game in a real browser — takes screenshots, reads console errors, records performance traces — then fixes what it actually saw instead of what it guessed. The fastest debug loop for canvas games.
github.com/ChromeDevTools/chrome-devtools-mcp ↗Playwright MCP
Scripted playthroughs: click, type, and assert through the whole game loop. Open two pages at once and you've got an automated two-player test of your multiplayer flow — join, sync, score, win screen.
github.com/microsoft/playwright-mcp ↗Blender MCP
Ask for models, materials, and scenes in plain language, then export them into your Three.js game. Turns “I can't art” from a blocker into a prompt.
github.com/ahujasid/blender-mcp ↗