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What's common to every NeoGeo system: main architecture, data formats...

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42 pages

How graphics are handled and displayed, from bitplanes and colors to the video output.

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36 pages

Everything related to music and sound effects: The Z80 subsystem, synthesized and sampled sound, CDDA playback...

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30 pages

Troubleshooting dead or glitchy MVS boards, CD laser assemblies, cartridges...

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45 pages

Particularities of the AES and MVS systems: ROM types, memory cards, cab I/O, data security... Also cartridge boards information.

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106 pages

NeoGeo CD and CDZ specificities: Differences and limitations, new memory functions, CDDA...

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48 pages

Code snippets, register definitions, guides on how to display stuff, use the system ROM, play music and sounds, read user input...

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60 pages

What makes everything work (or not). Schematics, chip pinouts and functions, troubleshooting hardware issues...

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109 pages

Remarquable games for some of their technical aspects: special effects, unusual hardware use, hidden features...

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241 pages

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24 August 2026

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