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Maybe we can excel on a much greater pace I am a game engineer. I really have nothing else to say about it though. Should you be interested, I am working ...

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Lumina Studio v0.1 pt. 2

Major Problems during v0.1 There are numerous problems that I've faced during the development of this engine. One of them was creating an RHI. It was easy... well... to say, "I want RHI". Render Hardware Interface. Damn. Now before you say, "But you're already using Vulkan....", I know. I just wanted to make it complicated and making an RHI will at least help practice my abstraction. Until it…

Lumina Studio v0.1

After three years of work, Lumina Studio finally reached its first milestone. A culmination of sleepless nights, brain-itching problems, and coffee. I was planning to make this post as an introductory blog for the engine but personally, there isn't really anyting amazing about it. True, that it is a custom game engine, but just like any other engines, it allows you to create games. It really falls…

Procedural UI in Unity Part 1

In my company, we are using Unity for our enterprise software. In the Pre-AI era, it was easier to create software with great 3D capabilities using existing game engines. With our bias towards C#, Unity was the best option out there. The Problem Not really sort of a problem, but an increasingly repetitive task that we had. It was to create new UIs everytime we add new features to the software. We…

Game Engine Progressoin

[Update 5/20/26] - Yes I am aware of the typo in the title, but just decided not to correct it. Earlier I was looking through my photos, and I've found some pictures and recordings of my attempts in my game engine since 3 years ago. I think there were at least 2-3 versions of Lumina Studio at this point? The Earliest One (Late 2023) This probably is very recognizable by people who started graphics…

Sprite Editor and Sprite Sheets

This is one of the latest features that I have been working on in Lumina Studio. Since the game that I have been planning to do requires both 2D and 3D, it make sense to make a sprite editor within the editor. Implementing Sprites to Lumina Studio The engine doesn't have a "Sprite" asset. Just like the other assets within the project folder, all them have their own metadata that fills in the role…