This is my first real experiment with shadow mapping in WebGL. I’ve always used shadow volumes in previous OpenGL work, but calculating and projecting visible edges in real-time in JavaScript seems unnecessarily onerous. Thus, I wanted to see how much of the process could be done on the GPU and whether this is a reasonably viable alternative for the kind of shadows I need.
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Figure 1 : A screenshot of the Dynamic Shadows app running within a web browser. Launch app in new tab... This is my first real experiment with shadow mapping in WebGL. I’ve always used shadow volumes in previous OpenGL work, but calculating and projecting visible edges in real-time in JavaScript seems unnecessarily onerous. Thus, I wanted to see how much of the process could be done on the…

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