Welcome to my blog, where you'll mainly find stuff related to programming, electronics, and retro console modding. All thoughts and opinions are my own, and do not represent those of my employer.
Back in 2021, I installed an NESRGB on a front loader, which has been working great. For years now, NESRGB was pretty much the only mod available to get RGB out of the NES; but recently, a new mod known as Lava RGB came on the scene from a company in China. I bought one, and in this post I go over how I installed it on another front loader.
In my recent post about my build of the SNES2VGA dongle, I mentioned how the dongle exposes the stereo audio signal in two ways: from the headphone jack, as well as via two unused pins on the VGA port, which I’m dubbing VGA audio. In this post, I’ll share how I modified my two gbs-controls to extract these audio signals from the DB15 port.
A while ago, I made a custom cable with a SNES/N64-style multiout connector on one end, and on the other end, a VGA connector to carry the video signal, along with two RCA connectors to carry the audio signal. I use this cable to connect my SNES or N64 to my gbs-control scaler, and although it mostly works, I’ve had a few connection issues recently. I eventually stumbled upon the SNES2VGA project…
A while back, I posted about how I modded my 2-chip SNES, model SHVC-CPU-01, to improve the video output quality using Buttersoft’s filter board, then later posted how user axmcxx performed a similar mod on his SNS-CPU-RGB-02. Well, another user on the ConsoleMods Discord named Toxic_Tripod0 reached out after modding various SNS-CPU-GPM-01/02 models, and graciously shared his pics and steps with…
DaisyDrive64 is an N64 cartridge emulator by nopjne (aka Scorp0rX0r on Discord), that uses a Daisy Seed board. It’s similar to the PicoCart64, except that by using a more powerful MCU with more memory, is able to offer a more complete flash cart experience, including support for loading all official N64 games from SD card, as well as saving savestates. In this blog post, I’ll go over how I built…
After BlueRetro-fying most of my consoles, I realized that I much prefer using original controllers. 8BitDo makes some really great “mod kits” that are PCB replacements for controllers with Bluetooth support and rechargeable batteries. In this post, I’ll go over how I installed their mod kit for SNES/SFC controllers.
A while ago, I wrote about how I built a gbs-control scaler. Although that post covers the basics, I mostly glossed over the details, expecting the reader to watch Voultar’s video. In this post, I’ll go over how I built a second gbs-control in a lot more detail, which should help anyone who wants to build one, and who prefers a web page to a video.
I love the BlueRetro project, and on this blog, I’ve shown how I’ve made multiple DIY HW1 adapters for different consoles by soldering wires to DB25 connectors, and wrapping them up in DB25 shells. In this blog post, I’m going to cover a different way to make these adapters using PCBs and 3D-printed shells designed by pmgducati known as BlueRetro AIO Units.
In my last post, I went over how I designed and built a case for my gbs-control used for up-scaling with HDMI output. This post will be about my second case, designed for the gbs-control I use for down-scaling/transcoding with RGB/YPbPr out.
A little while ago, I built a gbs-control to up-scale up video signals from my old consoles to my LCD TV. I eventually built a second one to use as a down-scaler/transcoder to my CRT, and made a custom cable for it. The final missing touch for both these projects was a nice case. In this first post, I’ll go over how I designed, printed, and assembled a case for the HDMI out gbs-control. My next…