GPU programming used to mean wrangling C++ compilers, bloated SDKs, and vendor-specific toolchains. That’s changing. You can now write GPU code in modern languages like Rust and Zig with fewer layers. This post walks through the current state of Zig’s GPU backends and how they stack up across Vulkan, OpenCL, and native ISAs. SPIR-V, PTX and AMDGCN Zig’s GPU backend support has been steadily…
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