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Alfred Reinold Baudisch

Software engineer and DBA. 30+ years of experience, Elixir, Phoenix, PostgreSQL, Godot. 3D Artist (Blender). Hyper-learner. Copenhagen, DK.

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Latest posts

Vertex Studio

Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes. A complete solution for vertex painting inside the Godot editor. Vertex Studio is a...

How to make a Banjo Kazooie (N64) style terrain shader in Godot (blended textures with vertex colors)

In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the terrain created in Blender, that makes use of two...

Migrating from WordPress to 11ty (Eleventy)

This site was migrated from WordPress to 11ty (Eleventy). Here's how I did it, including how to import and convert WordPress content that relies heavily on custom post types, custom taxonomies and...

Vertex Alpha Tools: Blender add-on useful when making N64 and PS1 graphics

I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha. But, there are a few annoyances and small...

How to make a Banjo Kazooie (N64) style terrain material in Blender (blended textures with vertex colors)

In the first part, you can see how Banjo-Kazooie from the Nintendo 64 presented its rich environments, making heavy usage of vertex colors for details, lights and ambient occlusion, and texture...

Banjo-Kazooie (N64) environments and levels: texture blending and vertex color usage

Banjo-Kazooie from the Nintendo 64 had environment and terrain details with blended textures (it is also called decal blending in some sources): This contrasts with Super Mario 64 where there was a...

Exploring and Making Nintendo 64 Graphics (N64)

An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).

Standalone Tools and Applications Made with Godot GUI

A list of cool tools made with Godot. Resources, courses and books to get started. Godot GUI is a viable choice for making software and applications.

Making my Simulator Indie Game in 3 Engines – BR Food Sim Devlog 1 - Brazilian Street Food Simulator (Games Projects)

The first devlog of my game Brazilian Street Food Simulator is out! I talk about how for the past 6 months I lost my mind after the game went viral and getting choice paralysis between many concepts...

Table of Contents from the Godot Course - Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)

This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and Godot Concepts 01-001-Installation and Project Setup 01-002-Godot...

Godot 4.0 is here! Overview of Quality of Life Features and Workflow Enhancements

Check the fundamental workflow and quality of life changes, additions and enhancements brought to Godot 4.0 stable. Engine, Editor, Scripting features.

Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)

In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into Unreal Engine, and shared animations between models with UE's IK Rigs Retargeting,...

My Godot Projects and Contributions

A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct contributions to Godot's source code. Godot...

Brazilian Street Food Simulator

Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca. Play around with typical equipment, vehicles and processes from Brazilian street vendors. A...

How to Properly Setup Git for Unreal Engine, Unity and Godot Projects

In order to have a Git repository for a game development project, the repository must be properly set with Git LFS, otherwise Git is going to make full copies of binary files. With Git LFS you can...

Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)

This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot Engine. My initial objective was to accomplish a Car Wash effect, i.e. remove a dirt...

In-game vertex painting with Unreal Engine (Wash Car Effect)

As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately, with this implementation, I did not manage to make it work with...

In-game vertex painting with Godot Engine (Wash Car Effect)

As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My implementation works in packaged games and projects, without any performance...

From Unity to Godot: Game Objects and Components in Godot?

Learn how to contextualize Unity s concepts of Game Objects, Components and Prefabs in Godot with Nodes, Scenes, Node Trees and Scene Trees.

Godot Course: Dynamic Inventory System and User Interfaces

Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen. Get it on Itch or Udemy. In this game development course with 98 byte sized videos, with...