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Modern OpenGL in a single C file

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I’ve lost count of the number of times I’ve wanted (and made) a simple, working OpenGL example in order to start off a project. It’s so often desirable to work on a project incrementally – to add new content in small bits, testing each small piece. This is all the more true for graphics programming where small mistakes can lead to the most frustrating thing of all: a blank window with no feedback…

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